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4

Generally speaking, the faster the time control, the worse the play will be, but the relative strength of the players will be the same and reflected in the rating. It could be said the the more tactical player will have a lower variance between the different time controls. My personal example has my quick OTB rating being over 2300, but my classical OTB ...


3

if I analyze a game played in blitz, move by move, between two 2600s, should I expect the moves to be of the same quality as the moves between two 2600s in classical? Of course, I am sure that you mean relative to the speed at which they are required to think for each time control. Faster moves are certainly going to be weaker. As others mentioned, ...


2

1600 in classical, 1400 in rapid, and 1200 in blitz Blitz is a little different to classical. Fast mouse clicking is an important skills in blitz, so people are not used to spamming pre-moves won't do good in blitz. No point up by a piece with only a few seconds left on the clock. Yes, your rating reflect how well you perform in that particular time ...


12

The way ratings are mathematically defined, they don't express the absolute strength of players, but only the strength of players in a pool relative to each other. So there is no meaning in trying to compare blitz rating and standard rating, the way you are trying to suggest. For the same reason you cannot compare computer ratings with human ratings, ...


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