Your troubles might stem from the fact that all pawns are hookable, loosely speaking.
I thus define strictly operational:
A pawn hook is a pawn in a position that allows the opponent to advance an own pawn, and open a file for its rooks by a capture.
Now consider D.M.'s two positions and the h hook exploited by storming with the g pawn. As soon as the hook &...
We can ask how effectively the castled King is guarded by the pawns in front of it. For simplicity of notation consider only short castling, with White on the attack, but all the ideas apply to long castling and Black attackers as well.
At the beginner level, the advice is often given to leave the f7,g7 and h7 pawns where they are. The logic is that this ...
Here's a position from one of my games. I'm playing White versus a master:
[FEN "r2qk1nr/pp2bp2/2p1p2p/3pPnp1/1P6/P1N2N2/2P2PPP/R1BQR1K1 b kq - 0 11"]
[White "D M"]
This position isn't great for me, but his pawn storm really isn't all that strong. But imagine if I had a pawn on h3 instead of h2.