I am trying to develop a Monte Carlo Chess game, to get rid of draw death in higher ranked matches, and give humans a chance against engines. I want it to still be a strategic game, just with determinism removed.
My Current idea: The objective of the game remains the same: Capture the opponent's King.
Each piece has an initial Power Ranking
Queen(Q) = 9
Rook(R) = 5
King(K) = 4
kNight(N) = 3
Bishop(B) = 3
Pawn(P) = 1
Rules:
(1) When a piece A moves to attack another Piece B, the probability of the attack succeeding is given by:
P = A/(A + B/W) *
(2)If the attack fails, the attacking piece is removed and vice versa. The piece which wins the confrontation, has its power rankings updated as such. (Supposing A Wins) A += B/X
(3) Kings are special. A King's power ranking is 4 when attacking, but when the King is being attacked, it's power ranking is reduced to 4/Y Opponents do not have to respond to checks, but will lose the game if their King is captured. **
(4) If a pawn C gets promoted to a piece D, then C's power ranking changes as such; C += D/Z
(5) You are allowed to put your king in danger
I don't think a draw will occur, unless we have 50 repetitive moves, or both players agree to draw. Because a player lacking any valid move, will not occur since players are allowed to risk their kings, and may be forced to.
What values do you propose for W, X, Y, Z?
What rules do you think should be changed?
(*) This is to favour the attacking piece, and hence propel the game forward.
(**) This is to keep in line with modern chess, since the objective remains capturing the King and not eliminating the oponent's king.