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Tablebases are databases that contain complete, exhaustively calculated moves and variations for a given collection of chess positions. E.g. the Nalimov tablebases contain full solutions for all endgames involving 6 pieces or less.

4 votes

Are there attempts at creating practical endgame tablebases?

The answers given already should convince you it is not easy to concentrate on "practical". The case is not completely hopeless, though: if two of the pieces are pawns on the same line, chance is good …
Hauke Reddmann's user avatar
1 vote

What is the DTM for White is this 7 piece position?

I can't give an exact DTM answer, but this one will be off by only a few moves. If you replay the Syzygy line, you will see Black can only annoy White with countless stalemate shenanigans, but White w …
Hauke Reddmann's user avatar
6 votes

Has Explainable AI been applied to the endgame tablebases?

But already with the endgame KR/K, which is as much the drosophila of tablebases as chess is for KI, was handled this way, and for a CS project I wrote a whole miniarticle about exactly KR/K. …
Hauke Reddmann's user avatar
1 vote

How would I detect dead position in a tablebase?

You might be computationally better off if you "hotwire" the problem. Consider an orthodox tablebase: Death 1: KB/K, KN/K. Trivial detection. Death 2: Forced stalemate. Can be detected by playing jus …
Hauke Reddmann's user avatar