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Questions relating to chess engines: any computer program that is able to play/analyze chess positions.
4
votes
Accepted
Question about Arena and strength of chess engines
There are also people running engines against each other (CCRL, CEGT,...) creating Elo lists for computer engines. … These Elo lists will tell you how good computer engines are relative to each other, because the computer ELo are calculated from the outcome of many games between computer engines only. …
0
votes
Are chess engines detrimental for lower-rated players?
I don't think a beginner player gets much out of using chess engines. … In quiet positions the engine suggestions are often not easy to understand even for GM and also engines by design are not really good at slow maneuvering. …
3
votes
Defeating 1600 rated chess computer on chess.com
Some engines just count the levels (1,2,3...) instead of claiming a fake rating. …
5
votes
To what move depth should you analyze a chess position
Generally, the only reason running a chess engine at less than maximum power are time constraints or if you want to give yourself a chance to win, though in the latter case I'd still prefer to play hu …
2
votes
Time/PLY to let engine run for opening analysis
However at least currently you cannot expect engines to give you the absolute best line from say move 5 in any opening. … In many openings engines give an evaluation of +0.6 or so even though experience shows that positions are perfectly playable for both sides. …
3
votes
1
answer
650
views
Differences between chess engines
In what way do major chess engines differ from one another?
Do they all use the same algorithm and the same evaluation function, differing only in parameters/weights? …
7
votes
Accepted
Engine recommends a move that (I think) loses a pawn
In short: White can sacrifice the pawn on a2 and will gain a quicker development of his pieces. The technical term for this is compensation.
In detail: In the current position, both sides have not de …
4
votes
Accepted
Is it wise to resign a game if the win is only apparent too many moves ahead?
For beginner players, who tend to blunder a piece or mate in one regularly, there is no point to resign early. Any game, even in (objectively) clearly lost position will help them to gain experience.
…
3
votes
The principal variation is always wrong!
Computer engines are not good for deciding on one opening variation over another, since in practical play there are more important factors than what the computer thinks is a centipawn advantage. …
0
votes
Can a chess engine tell you why a move is bad or good?
In principle one could try to monitor the change in all those factors separately (instead of only their sum as engines do). …
7
votes
4
answers
2k
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The end of anti-computer chess
In the old days it was possible to beat computers basically by playing slow, closed positions with weaknesses that can be exploited in the long term, beyond the calculation depth of the engine.
As fa …
13
votes
Accepted
Is it possible for a move to be recomended by engines but rejected by professional human pla...
I see three situations, where something like you describe could happen:
wild tactical positions with open king, where moves have to be very precise and many humans might be too scared to enter such …
2
votes
Strange(?) opening by computer (beginner level)
"Magnus" often plays moves that are good if played against a worse player...
Does black's opening here have any advantages against a beginner or is it simply bad? Is black just "hoping" white wil …
1
vote
Custom chess (game) engine
As for your second request (it will beat any human in that version), this is impossible with traditional chess engines, because they rely heavily on evaluation functions which are specific and finely tuned … The second part could probably be solved in alpha zero type of chess engines, but those are not available yet for the general publice, as far as I am aware. …
18
votes
3
answers
2k
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Alternative approaches to chess engine programming
As far as I understand, roughly speaking, chess engines work by:
calculating all possible variations (game tree) up to some depth
evaluating the final position based on some criteria (material, piece …