I read that for increment games the way to convert them to non-increment games for the purpose of classification by time control goes as follows:
- Original time + Increment x 40 = Time used to classify
Eg 10min + 3sec increment is
- 10min + 3sec x 40 = 10min + 2min = 12min
So, if according to some federation or website, 11min is the cut-off between rapid & blitz, then 10min+0sec increment would be blitz while 10min+3sec increment would be rapid. But besides classification, every increment game can then be converted into a non-increment game as such.
Question: What's the conversion for time controls that give time bonuses after reaching a certain move into time controls are just X min + 0 increment (for the whole game) ?
Examples:
120 minutes for the first 40 moves, 60 minutes for the next 20 moves, and then 15 minutes for the rest of the game, plus a 30-second increment per move starting from move 61.
The time control is 100 minutes for 40 moves followed by 50 minutes for 20 moves, then 15 minutes for the rest of the game, with a 30-second increment per move from move one
45 minutes for 40 moves plus 15 minutes for the rest, without increment
The time control (for both the group stages and the knockouts) will be 25 minutes per player for the first 30 moves, after which each player will receive additional 5 minutes on the clock and an increment of 5 seconds per move starting from move 31.