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Does anyone know a chess engine that is not programmed to be as strong as possible, but to play "attractive" chess ?

The program should have an aggressive style and play for mate attacks, even if the attacking moves are not quite optimal. Or at least, the program should trade some panws early to avoid very closed positions which tend to take an eternity between engines to be finished.

On the other hand, the program should not play too weak. The rating should at least be about 2000 Elo.

Does anyone know such an engine ?

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    Use the tag engine instead of software when the question is about engines. Commented Apr 6, 2015 at 9:49
  • I've been fiddling with stockfish to convince it attacking with it's king is a good idea, so that it can play the bongcloud opening properly. Is that what you're looking for? I can't think of anything that defines "attractive chess" better than the bongcloud :) Commented Apr 10, 2015 at 1:44
  • Related question: Is there an engine (setting) that favours "reckless" moves? Commented Jun 27 at 10:42

3 Answers 3

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Many engines have adjustable parameters, which allow to alter their playing style. If you mess around it a bit, you can create whole 'engine personalities'... Here, for example, someone though it interesting to create a personality called, the Komodo Kinghunter. Apparently, it does exactly what you are looking for - plays aggressively and not necessarily optimally. Note that I have not tested it myself.

It's different for different engines (I remember most of these at least used to be configurable in stockfish) and graphical interfaces, but some typical factors one can usually twiddle with (at worst by going to source code and recompiling) are:

Contempt Factor

The Contempt Factor reflects the estimated superiority/inferiority of the program over its opponent. The Contempt factor is assigned as draw score to avoid (early) draws against apparently weaker opponents, or to prefer draws versus stronger opponents otherwise.

Additionally, if the engine has high contempt for its opponent, it might engage in more attacking style.

Pawn structure

Pawn structure is a term used to describe the positions of all the pawns on the board, ignoring all other pieces. Pawn structure encompasses a broad range of ideas, from the general shape of the pawns (such as closed or open) to specific characteristics of individual pawns.

So here there's a wide range of things to change engines evaluations for - double pawns, passed pawns, general structure, exchanges etc.

Mobility A factor for how much the engine will value the piece mobility - I suppose more mobility leads to more attacking and unpredictable positions.

Aggressiveness Self-explanatory; allows to make the engine more or less aggressive.

Cowardice Self-explanatory; allows to define how defensive towards its own king the program should be.

Source for quotes

EDIT: I was made aware (per Student T's comment), that the engine I initially posted below is not attractive at all and in fact a clone of Rybka. I guess it was too good to be true!

If you are reluctant to do all this fiddling yourself, here's an engine which (again, I have not tried it myself, so cannot substantiate these claims in any way):

Thanks to its finely tuned positional vision, Vitruvius shows a readiness to sacrifice a pawn or two, the exchange and sometimes even a whole piece, for purely positional compensation.

And named among its strengths:

Playing strength above the 3100ELOmark; Detects and exploits zugzwang positions; Very human and speculative approach to the game

Also of interest: this Vitruvius article

Unfortunately, it is not free.

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    To clarify your comment about Stockfish: most of these options aren't present in Stockfish 6, but they are present in Stockfish 5, which is still available via the Stockfish website.
    – Stephen
    Commented Apr 6, 2015 at 11:56
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    Vitruvius is a well known clone of an reverse-engineered Rybka 3.0. It's certainly not attractive in anything. The website says it to make you to do a sale.
    – SmallChess
    Commented Apr 6, 2015 at 12:11
  • @Stephen Good to know! I suspected they might have removed it from newest versions, they did so in a phone app that runs on stockfish. Commented Apr 6, 2015 at 12:25
  • @StudentT Ah, that's a valuable piece of information. Thank you! I edited the post accordingly. Commented Apr 6, 2015 at 12:27
  • @GloriaVicits It's indeed true that the two Stockfish phone apps don't support personality (Stockfish and SmallFish). Fortunately, I'll add back the personality to the SmallFish app. (I'm the developer for SmallFish).
    – SmallChess
    Commented Apr 6, 2015 at 12:28
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If you increase Rybka 3 Dynamic's contempt setting, it sacrifices more and more material in attractive style.

The Fritz GUI (sold with Rybka, Komodo, Houdini, Junior, Shredder et al) includes a King's Attack slider in its Handicap and Fun dialog. The Fritz 10 engine in particular avoided closed positions like the plague, and often played for mate. It had an 'aggressive' parameter.

Chess Tiger and Gambit Tiger (Chessbase or Lokasoft) had a "Suicidal" option under their Gambit Level parameter.

Junior 7 had a 'sacrifices' parameter.

Deep Sjeng 1.6 comes with gambitkitten, redshift and Tal personalities.

Someone created a Dissident Aggressor personality for Zappa Mexico which is apparently quite wild.

TheKing (a.k.a. Chessmaster) plays for mate even on its default settings.

Amyan has a kinghunting parameter.

Tao 5.6 tends to go for very complex positions with multiple pieces en prise.

The old DOS program Chess System Tal had an attractive style with lots of sacs.

Spark 1.0 and Fruit 2.3.1 had a King Attack parameter.

The Kinghunter personality for Komodo only worked for version 1.0, and they changed the parameters after that.

I think in general the programmers tried to make these engines both strong and aggressive. All of these (with the exception of Chess System Tal) are at the level of an International Master or higher. Engines below that designed to have a somewhat attractive style would include: Der Bringer, HeavyChess, Homer, Monarch and Trappy Beowulf.

Another thing you could try is loading some of Chessbase's weaker engines, and increasing the King's Attack slider in Handicap and Fun. Inmichess, Exchess, Comet and Capture R01 were all in the 2000-2400 range, and were sold by Chessbase in their Young Talents package.

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I have created such an engine at https://www.apronus.com/chess/romantic-chess-variant.htm

It has been modified to allow pawn promotion to knights only and to treat pawns very lightly when assessing the material balance. In fact, this creates a chess variant which I called Romantic Chess because it is meant to discourage playing for a better endgame as a winning strategy, effectively promoting direct mating attacks as the only realistic way to win the game.

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