I would appreciate some links to recent (within the last 8 years) chess variant analyses and research. As to standard chess it seems like the source code for a lot of the computer chess programs usually contains a new tidbit gleaned from various pruning and optimization techniques. What's extremely difficult to find is new insight into games such as Glinskis Hexagonal Chess or Capablanca Chess or even Millenium 3d Chess.
[Cameron Browne has done a lot of work on connection games and of course there are the small short games of no chance in the "Games of No Chance" books containing various papers on games; but, I'm really looking for some heavy information w.r.t. the above 3 chess variants.]