What's the technique behind the moves of the stronger side in order to win?

Are there situations where the side with K+R can force a draw against K+Q?

I've read plenty of examples of K+Q vs K+R, but they were only mere sequences of moves without explanation, and sometimes I didn't get the logic. The only thing I managed to understand is that the stronger side has to force the Rook away from his King, and then double-attack them with the Queen. But how can I make it happen?

  • 7
    These endings are tough even for grandmasters. Considering how how hard it is, and how boring, and that it might never come up in a game, you're probably better off spending your time on some other aspect of chess. Like rook and pawn endings, or combinations, or gambit openings.
    – bof
    Commented Sep 20, 2016 at 11:07
  • 3
    Better answers than the accepted answer seem to have been posted since then, I suggest updating the check-mark. Commented Oct 27, 2017 at 20:55
  • @bof : I had to play this ending during a competition two days ago and I did not know the technique :-( Eventually I won due to my opponent's mistakes Commented Mar 19 at 11:12

12 Answers 12


In "Chess Fundamentals," former world champion J. R. Capablanca noted that this was the hardest of the basic piece-only endgames to win.

His analysis was that the stronger side can win if it can force the rook away from the king, with double threats of checkmating the king, and forking rook and king. If the defending side can keep the rook near the king without getting checkmated, it can draw. Often, the win or draw is just a matter of a square or two; e.g., the rook's staying on the same or opposite square color as the king (it is easier to fork them in the former case).

  • This is probably the basic endgame in which I find more difficulties. I think I'm kinda ok with pawn endgames, with other piece-only endgames, with pieces + pawns endgames, but without an understanding of this I feel a big flaw in my knowledge. Thank you for your hints, I'll go and search for that Capablanca's analysis. :) Commented Jun 18, 2012 at 6:43
  • 4
    Could this answer be a little clearer on the actual status of the endgame match-up, for we awful end-gamers who'll always misplay them on both sides ? For instance, examples of winning positions without obvious forks or mate-in-n (but rather, say, “at this point, the Q can split K and R for long enough to bring the K and mate”), and examples of successful defensive setups to draw would be interesting (again, apart from trivial forced repetition). Commented Nov 27, 2012 at 5:00
  • @NikanaReklawyks: I suggest that you read the book (about page 50). Frankly, I don't understand it myself, just gave a good reference.
    – Tom Au
    Commented Aug 8, 2017 at 0:18
  • 1
    This does not answer the question, and I doubt it is correct, as Capablanca lived pre-computer era. Try playing this against a computer and you will need a LOT more technique than what Capablanca described.
    – Carlo Wood
    Commented Jul 28, 2023 at 16:17


Examples and instructions are taken from the book:

Y.Averbakh - Comprehensive Chess Endings Volume 3.

In many cases I felt no need to "reinvent the wheel" so I quoted the above authors. Those parts will be marked with apostrophes "", like this: "This is a quoted text".

Without further delay let us tackle this endgame:

"In endings of this group the stronger side normally wins thanks to its big material advantage. At the same time, in a number of positions the rook's fighting quality enables it to put up a successful defense. Drawing dangers arise each time that the weaker side's king, on being pushed to the edge of the board, becomes restricted in its mobility"-emphasis are mine.

So let us first start with the position in which rook can successfully defend.

[Title "Weaker side holds balance: Ponziani, 1782"]
[StartFlipped "0"]
[fen "5k2/6r1/4Q3/8/8/8/8/7K b - - 0 1"]

1...Rh7+ 2.Kg2 Rg7+ 3.Kf3 Rf7+ 4.Kg4 Rg7+ 5.Kf5 Rf7+ 6.Kg6 Rg7+ 7.Kh6 Rh7+! 8.Kxh7 1/2-1/2

Here is another relevant position:

[Title "Weaker side holds balance: Berger, 1889"]
[StartFlipped "0"]
[fen "6k1/6r1/5Q2/8/8/8/8/7K b - - 0 1"]

1...Rh7+ 2.Kg2 Rg7+ 3.Kh3 Rh7+ 4.Kg4 Rg7+ 5.Kh5 Rh7+ 6. Kg5 ( 6.Kg6 Rh6+! 7.Kxh6= ) 6...Rg7+ 7.Kh6 Rh7+ 8.Kg6 Rh6+! 9.Kxh6 1/2-1/2

Another important note from the authors:

"If, for example, the queen is moved to f1,f2,f3 or f4, the game ends in a perpetual check, since the king can not cross the f-file. But with his queen at f5 White wins: when his king occupies the h6 the rook does not have a saving check on h7."

Let us move on to another important position, and again I will quote the authors:

"If the queen is stalemating the king in the corner of the board, the rook may become a desperado."

The following example shows a badly posted rook trying to save the game in this manner.

[Title "Failed 'desperado' attempt"]
[StartFlipped "0"]
[fen "r6k/5Q2/2K5/8/8/8/8/8 b - - 0 1"]

1...Ra6+ 2.Kc5 Ra5+ ( 2...Rc6+ 3.Kd4 Rd6+ 4.Ke5+- ) 3.Kd4 Ra4+ 4.Kc3 Ra3+ 5.Kb2+-

Stronger side should maneuver with its king so that one of the checking squares is covered with the queen-this way queen can take the rook which frees opposing king from stalemate. King should approach the rook along a diagonal adjacent to the queen's.

Now let us see how weaker side defends when rook is properly posted:

[Title "Drawn for any position of the White king!"]
[StartFlipped "0"]
[fen "7k/5Q2/2K5/8/8/8/8/r7 b - - 0 1"]

1...Rc1+ 2.Kd5 ( 2.Kd6 Rd1+ 3.Ke6 Re1+ 4.Kd7 Rd1+ 5.Ke8 Rd8+! ( 5...Re1+?? 6.Kf8+- ) 6.Ke7 Rd7+ 7.Kxd7=) 2...Rd1+! ( 2...Rc5+?? 3.Kd4+- ) 3.Kc5 Rc1+ 4.Kb4 Rb1+ 5.Ka3 Ra1+ 6.Kb2 Rb1+ 7.Kc2 Rc1+=

Perpetual check! Do not forget that in this position rook must never leave the first rank! See the sub variation for the second Black's move ( 2...Rc5+?? 3.Kd4+- ).

Now let us move the rook on the g-file:

Do not forget that here rook must not leave the g-file!!

[Title "Drawn for any position of the White king!"]
[StartFlipped "0"]
[fen "6rk/5Q2/8/8/8/2K/8/8 b - - 0 1"]

1...Rg3+ 2.Kd4 Rg4+ 3.Ke5 Rg5+ 4.Ke6 ( 4.Kf6 Rf5+!= ) ( 4.Kd6 Rg6+= ) 4...Rg6+! 1/2-1/2

Let us sum up: In these types of positions the defender draws if his rook operates along the g-file or the 1st rank. Of course, this also applies for all 8 mirror positions.

For further details of playing these positions refer to the above book. In normal situations the queen always wins against a rook, although not without overcoming certain technical difficulties.

"The winning plan consists of pushing the opponent's king into the corner or onto the edge of the board and creating mating threats. In defending, the weaker side is forced to separate his forces, which leads to the loss of the rook by coming under double attack by the queen. The basic method of achieving the goal is zugzwang."

[Title "Stronger side wins: Philidor position"]
[StartFlipped "0"]
[fen "1k6/1r6/2K5/Q7/8/8/8/8 b - - 0 1"]

1...Rh7 ( 1...Rb1 2.Qd8+ Ka7 3.Qd4+ Ka8 4.Qh8+ Rb8 ( 4...Ka7 5.Qh7+ Ka8 6.Qxb1+- ) 5.Qa1# )  ) 2.Qe5+ Ka8 3.Qa1+! Kb8 4.Qb1+ Ka8 5.Qxh7+- 

If stronger side is to move, it gives back the move to the weaker side with the following maneuver:

[Title "Stronger side wins: Philidor position"]
[StartFlipped "0"]
[fen "1k6/1r6/2K5/Q7/8/8/8/8 w - - 0 1"]

1.Qe5+ Ka8 2.Qa1+! Kb8 ( 2...Ra7 3.Qh8# ) 3.Qa5+-

This maneuver is characteristic for this endgame.

The authors continue with practical examples of driving the weaker side's king to the edge/corner of the board but give no written instructions on how to achieve this.

This is not satisfactory for my standards thus I have tried to find a better resource for this. I believe this is decent coverage for the plan of pushing weaker side's king to the edge/corner of the board. Just look articles for second and third rank defense. If I find anything better I will edit my post, but for now this is the best I can find.

Best regards.

  • 1
    I must say, all the above are the "standard" things of K+Q vs K+R; but I am interested in (much) more. With the above knowledge you really can't win from a computer that has the table bases.
    – Carlo Wood
    Commented Jul 28, 2023 at 16:24

There are several key positions from which it is easy to memorize the win. The basic idea is to drive the opposing king to the edge of the board, and then to the corner, where you can force the rook to separate from the king.

[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "King and Queen"]
[Black "King and Rook"]
[Result "*"]
[SetUp "1"]
[FEN "8/6rk/5K2/3Q4/8/8/8/8 w - - 0 0"]
[PlyCount "11"]

1. Qh1+ (1. Qh5+? Kg8 {this is the diagram we want, but the wrong side has the
move.}) 1... Kg8 2. Qh5 {This is the key position to have with black to move.
The rook must leave the king} Rg1 (2... Kf8? 3.Qh6) 3. Qd5+ Kh7 4. Qe4+ Kg8 5. Qa8+ Kh7 6. Qa7+ {
forks the king and rook} *

The first move in the diagram is Qh1+. Qh5+? is a mistake, though the position is the one we want the wrong side is to move.

After 2.Qh5 we have the position we want. The rook must leave the protection of the king, and a series of checks will allow a fork of king and rook by the queen.

If the rook is already separated, then there is usually a sequence of checks that produce the win.

[Event "?"]
[Site "?"]
[Date "????.??.??"]
[Round "?"]
[White "King and Queen"]
[Black "King and Rook"]
[Result "*"]
[SetUp "1"]
[FEN "8/8/8/4K3/r6k/8/3Q4/8 w - - 0 3"]
[PlyCount "9"]

3. Kf5 Kg3 4. Qd3+ Kh4 5. Qc2 Ra5+ 6. Kf4 Kh3 7. Qc3+ *

  • 4
    I think this is the best answer so far! :)
    – user2001
    Commented Mar 11, 2014 at 11:33
  • 1
    "the position is the one we want the wrong side is to move." Is there a typo there? Commented Feb 10, 2020 at 23:12
  • @Acccumulation: replace "though" with "because although" and it makes sense.
    – TonyK
    Commented Feb 12, 2020 at 15:42

There are a few technical ways to approach this endgame, the most notable one being a Philidor's Position (the KQ vs. KR one, not the KRP vs. KR one or the KRB vs. KR one).

If you do a web search for 3rd or 4th rank defense, you should be able to find more complicated situations outlining ideas for how the defensive position can try to put up a fight while minimizing the effects of a K-R fork occurring.


As long as we're mentioning ways the player with the rook can draw, the following is a very common setup in endgame puzzle books:

[fen "8/8/8/8/8/2QK4/8/3kr3 b - - 0 1"]

Black to move and draw


White is threatening to mate at c2, d2, and a1. Black's only move is 1.. Re3+! 2. Kxe3 1/2-1/2


Goals in KR KQ:

Get your king to where you are attacking his rook.

Force his king to defend the rook while you attack it.

Remove the king as a defender from the rook with your queen.

Do not allow your queen in a position where a rook could attack it with support of the king unless you initiated a check.


One possibility is to force a draw by repetition. E.g. if you have black Ka8, Qc8 and white Kb1, Rb2, then white needs just to check the black king forever. If he goes on the c file, the queen is lost.

[fen "k1q5/8/8/8/8/8/1R6/1K6 w - - 0 1"]

I've done a lot of research on this ending, as I was a little downcast to see so few good resources showing the technique. I've summarised my findings in two articles on my page:

The ending is broken down into two elements - 1. Winning from the Philidor position http://www.thequietmove.com/queen-v-rook-ending-philidor/ and 2. How to get to the Philidor position from an open board http://www.thequietmove.com/queen-v-rook-getting-to-philidor/

Note you really have to know the Philidor win or rely on tactics and this ending is super-tough! Happy chessing

  • 1
    Whilst this does provide an answer to the question, it would be preferable to post your findings here, and provide the link for reference.
    – Herb
    Commented Jan 15, 2018 at 23:15
  • Thanks Herb. Only challenge I the response is blvery tehnical and is better explained with the linked diagrams bur thanks for the feedback Commented Jan 17, 2018 at 21:30

Found this resource on the topic, which explains the three concrete steps involved in playing this endgame. Sharing here as it may help someone: http://www.chess-insights.com/queen-vs-rook.html

The linked article gives detailed explanation with good diagrams for each step. But to summarize in 3 sentences, the steps mentioned are as follows:

  • First: force the rook into a third-rank defence and break that down. The defender then has to opt for a second-rank defence.

  • Second: play against the second-rank defence until you reach the Philidor position.

  • Third: win the rook from the Philidor Position.

  • 3
    Can you repeat the steps here in your answer? Commented Sep 20, 2016 at 9:57
  • The linked article gives detailed explanation with good diagrams for each step. But to summarize in 3 sentences, the steps mentioned are as follows: First: force the rook into a third-rank defence and break that down. The defender then has to opt for a second-rank defence. Second: play against the second-rank defence until you reach the Philidor position. Third: win the rook from the Philidor Position. Commented Sep 22, 2016 at 6:09
  • link is broken now.. Commented Oct 4, 2023 at 14:39

I find Secrets of Pawnless Endings (Gambit, 2002) by John Nunn (pages 49 to 69) to be the ultimate reference about the KQvKR ending. All steps needed to force Philidor's 1777 position are described precisely, each position showing how to reduce to a previously seen position.

The book of course covers stalemate cases (which are all obvious) and what I call "perpetual check attractors", that is, positions that allow the KR side to force a position where the R will be able to give perpetual check.


I don't have a specific method, but I have some general tips.

  1. Herd the king to the corner while being aware of skewers and stalemate traps.

  2. Learn some of the K+QvK+R studies to have a strategy in key positions.

  3. Attempt to separate the rook from the king.


I have this question myself, so I can't give a complete answer. But we can make a start with investigating certain positions.

First of all, it doesn't seem very hard to get the black king (BK, the weaker side) to the edge. So, lets investigate positions where this is the case.

Further more, I will first look at positions where the WK is at a knights jump away from the BK. With the BK on e8 and the WK on d7 there is something special about the square h5, to give check on. For example:

[Variant "From Position"]
[FEN "4k3/r7/3K4/5Q2/8/8/8/8 w - - 0 1"]

 1. Qh5+ Kf8 (1... Kd8?? 2. Qh8#) (1... Rf7? 2. Ke6!) 2. Qh8+ Kf7 3. Qh7+

If the BR is not that far away we still can make use of h5. Note that only two other squares that the BR can stand on while on the 7th row that are worth investigating are e7 and g7. All others (b7, c7, d7, f7 and h7) are trivially won for white because of immediate loss of the rook or mate in one.

[Variant "From Position"]
[FEN "4k3/4r3/3K4/5Q2/8/8/8/8 w - - 0 1"]

1. Qh5+ Kf8 (1... Rf7? 2.Ke6) (1... Kd8? 2. Qh4) 2. Qh8+ Kf7 3.Qh7+

which is the exact same pattern as before. Note that there is a faster way in this case:

[Variant "From Position"]
[FEN "4k3/4r3/3K4/5Q2/8/8/8/8 w - - 0 1"]

1. Qg6+ Kf8 2. Qf6+!

winning the rook the next move, or mate the next move after Rf7.

The pattern here is that the BK is far away from the corner and even though it (can) move to f8 after the check, we still can check on the 8th row, forcing the BK to the 7th row, after which we can pick up the rook with a check on h7. This is not possible when the rook is on the other side of the board however: on h7. In that case the win is long and hard:

[Variant "From Position"]
[FEN "4k3/6r1/3K4/5Q2/8/8/8/8 w - - 0 1"]

 1. Qe6+ Kf8 (1... Kd8?? 2. Qf6+) 2. Qf6+ Kg8 (2... Rf7?? Qh8#) 3. Ke6

and we reached a typical position with black to move that is rather non-trivial to win. Here black has seven moves with significant resistance: In order of decreasing resistance:

 a) Kh7!  The best move.
 b) Rb7 or Rg2  Both equally good.
 c) Rg1
 d) Kh8
 e) Ra7
 f) Rh7

Note that after Rc7 Qd8+ and the rook is lost. While

[Variant "From Position"]
[FEN "6k1/6r1/4KQ2/8/8/8/8/8 b - - 0 1"]

1... Rg3? (1... Rg4? 2.Qf7+! Kh8 3. Qh5+) 2.Qd8! Kh7 (2... Kg7 3.Qc7+) 3.Qh4+ 

Please click "Flip" to get the board in the same position as before.

You could say that the rook was too close in these two cases.

Therefore lets look at c) Rh7 first; also close, but close enough to be harder.

[Variant "From Position"]
[FEN "6k1/7r/4KQ2/8/8/8/8/8 w - - 0 1"]

1.Qd8+ Kg7 2.Qe7+ Kg8 (2... Kg6? 3.Qf6+ Kh5 4.Kf5!) (2... Kh6? 3.Qf6+ Kh5 4.Kf5!) 3.Qe8+ Kg7 4.Qf7+ Kh6 5.Qf6+ Kh5 6.Kf5!

Three times the same trick thus (Kh8?? Qf8#).

The remaining four rook moves, b) Rb7 or Rg2 c) Rg1 and e) Ra7 either lead to the Philidor position or to similar positions, or they lead to the following if black starts to check the WK. Note that in all case we start with a one or more checks and then play Kf6 in order to set up the position for the Philidor position. If the next move of black isn't check we either will reach the Philidor position or one of positions that occur when playing the Philidor position out. In the case that black DOES give check we get for example with Ra7:

[Variant "From Position"]
[FEN "6k1/r7/4KQ2/8/8/8/8/8 w - - 0 1"]

1.Qd8+ Kh7 2.Kf6 Ra6+? 3.Kf7! Ra7+ 4.Kf8! Rb7 (4... Ra1 5.Qc7+ Kg6 6.Qg7+) (4... Ra2 5.Qd7+ Kg6 6.Qe6+) (4... Ra6 5.Qd3+ Rg6 6.Kf7) (4... Rg7 5.Qh4+ Kg6 6.Qg4+) 5.Qh4+ Kg6 6.Qe4+ 

These were the easiest moves... The hard ones need a lot more work. But right now I have no time to continue. I'll update this answer another time if I have time again. Here is one variant of the hardest reply of black: a) Kh7:

[Variant "From Position"]
[FEN "8/6rk/4KQ2/8/8/8/8/8 w - - 0 1"]

1.Qd4! Kh6 2.Kf6 Rg6+ 3.Kf7 Kh5 4.Qh8+ Rh6 5.Qc8! Kg5 6.Qc1+ Kh5 7.Qe3! Rg6 8.Qh3 Kg5 9.Qg3+

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