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On Chess.com, I recently passed 2000 in the puzzle section. However, in 10 minute games, I can't reach 1600. How do I bridge that gap and increase my game score? Is 10 minutes maybe too short of a game to find/apply tactics? I have some theory/strategy knowledge that usually gives me an edge (or at least an equal game) after the opening moves.

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  • The gap between my rapid and puzzle rating is also 400 points, probably that is just how it is, for the reasons I described in my answer.
    – B.Swan
    Jan 10 at 23:39
  • The best answer is delivered by chess.com itself: chess.com/amp/article/chess-memes
    – Sleafar
    Jan 11 at 6:47
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    The 3rd character in the question's body is a typo. It has to be a space. I couldn't edit because it was too short.
    – polfosol
    Jan 12 at 19:50
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Rating method.

On chess.com, my puzzle rating is 700 points higher than my game rating, but my chesstempo puzzle rating is only about 100 points higher than my chess.com game rating. In other words, puzzle rating on chess.com is not comparable with your game rating.

I'd suggest just keep doing 10 (or more) puzzles a day and ignore whatever the gap.

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    The entire first page of the puzzle rating list is people over 5000; the ratings are simply not comparable.
    – D M
    Jan 11 at 11:09
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    Right, this is sorta analogous to asking why professional soccer players score so many fewer points per game than basketball players. The soccer players aren't worse: they just aren't useful numbers to compare.
    – amalloy
    Jan 11 at 12:17
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Is 10 mins maybe too short of a game to find/apply tactics?

Absolutely not. Tactics can be found and applied in all time controls. Its more about your ability to locate them and execute it.

How do I bridge that gap and increase my game score?

Puzzle ratings aren't necessarily a good representation of "skill". It is common for individuals to have higher puzzle ratings than their game ratings (Blitz , Rapid more commonly). This makes sense when you think about it as with a puzzle you are analysing a position more objectively. In game you are unlikely to be spending the same duration of time analysing the position and objectively making the correct move.

Ultimately the best way to boost your game rating is to complete lessons, study and play. Think how long you review puzzle positions (5 seconds?) , double that time for each move when you are playing a game.

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  • 5 seconds for a puzzle? I'm clearly doing it wrong, I do about 20 puzzles a day and spend over a minute on each one, for most of them. Maybe I should spend less time on each and try to get more puzzles done
    – Darren H
    Jan 11 at 11:41
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    In a puzzle, you already know there is a solution, and you only have to find it. In a game, you first have to find the "correct puzzle to solve."
    – alephzero
    Jan 11 at 19:37
  • @DarrenH Analyse the position. thats much better I play a lot of blitz at the moment so i am trying to limit my time on a puzzle. When i was doing classical puzzles i would do maybe 5 to 10 minutes on most? Jan 12 at 1:26
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The first thing to know is that players in your rating range do make tactical mistakes, so you do get chances to show your tactical ability.

Look at your games and be honest, how many mistakes do you miss? This is the most probable reason, as nobody notifies you that your position is winning, so you are not looking as hard for a winning move. There is a great video about cues for when a tactical motif is present in the position: "How is your Tactical Awareness?" by ChessNetwork

Apart from that, chess sadly is not only tactics.

Formulating middlegame plans and technical conversion are two other areas where work put in will result in huge increase of play quality. Learning middlegame plans is best done by studying games in the openings you play and seeing what good players do once fully developed. Learning conversion is a matter of learning endgames mostly.

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It seems that about 400 point gap is normal, it is for me on Lichess

However, being disciplined about what moves you consider can improve your rating. Do you consider all checks and captures on every move? What about all checks and captures your opponent can play against your main candidate move before playing it? Even simple checks like this can prevent a lot of blunders. Just take a look at your blunders and see if these checks would've prevented them.

It might be hard to do a check like this in severe time trouble, so 10+10 is probably better.

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You're comparing apples and orange. When you do a puzzle, you can take as long as you like (unless it's timed) to solve it. And knowing that there is a solution is in itself an advantage, as opposed to a game situation when you don't know ahead of time that there's a winning move. And I don't think a 10" game gives you enough time to analyze all the possibilities in depth. Noted players who were skilled at quick chess became skilled before they began playing quick games. Botvinnik wouldn't even play quick games. I frankly think you should play slower games first until you become more skilled before graduating to the quicker ones. I know they're more time consuming and may not be as much fun, but you have to decide which is more important to you.

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