An example of what I mean would be Thinking Table, though the Thinking Table is not a consumer product:
Thinking Table is a series of works that explore the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.
CAPTION: The above image is three images, from left to right, the images are of the opening, middle, and end of the same game. The lines shown on the board are the engine's "thoughts" for one move during the game.
Each Thinking Machine is an artificial intelligence program – ready, willing and able to play chess with the viewer. If the viewer confronts the program, the computer’s thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine. The pace of interaction is deliberative, unlike the rushed tempo of popular video games. Indeed the true subject of the piece is not games or chess, but contemplation and introspection.