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stevec
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Are there any moves from real, preferably reasonably well known games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example that I know of (although probably not a great example) from a Kasparov-Topalov game called "Kasparov's Immortal" on chessgames.com. After Topalov played Qd6, Kasparov sacrificed the rook on d4, which Stockfish depth 71, as said in a videovideo by the Chess Club and Scholastic Center of Atlanta, still thinks to be just an acceptable move. But it is a move which human players may consider to be extremely creative and very strong.

[Title "Kasparov-Topalov, Wijk aan Zee NED, 1/16/1999"]
[FEN ""]
[startply "46"]

1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Be3 Bg7 5. Qd2 c6 6. f3 b5 7. Nge2 Nbd7 8. Bh6 Bxh6 9. Qxh6 Bb7 10. a3 e5 11. O-O-O Qe7 12. Kb1 a6 13. Nc1 O-O-O 14. Nb3 exd4 15. Rxd4 c5 16. Rd1 Nb6 17. g3 Kb8 18. Na5 Ba8 19. Bh3 d5 20. Qf4+ Ka7 21. Rhe1 d4 22. Nd5 Nbxd5 23. exd5 Qd6 24. Rxd4 cxd4 25. Re7+ Kb6 26. Qxd4+ Kxa5 27. b4+ Ka4 28. Qc3 Qxd5 29. Ra7 Bb7 30. Rxb7 Qc4 31. Qxf6 Kxa3 32. Qxa6+ Kxb4 33. c3+ Kxc3 34. Qa1+ Kd2 35. Qb2+ Kd1 36. Bf1 Rd2 37. Rd7 Rxd7 38. Bxc4 bxc4 39. Qxh8 Rd3 40. Qa8 c3 41. Qa4+ Ke1 42. f4 f5 43. Kc1 Rd2 44. Qa7

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

Are there any moves from real, preferably reasonably well known games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example that I know of (although probably not a great example) from a Kasparov-Topalov game called "Kasparov's Immortal" on chessgames.com. After Topalov played Qd6, Kasparov sacrificed the rook on d4, which Stockfish depth 71, as said in a video by the Chess Club and Scholastic Center of Atlanta, still thinks to be just an acceptable move. But it is a move which human players may consider to be extremely creative and very strong.

[Title "Kasparov-Topalov, Wijk aan Zee NED, 1/16/1999"]
[FEN ""]
[startply "46"]

1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Be3 Bg7 5. Qd2 c6 6. f3 b5 7. Nge2 Nbd7 8. Bh6 Bxh6 9. Qxh6 Bb7 10. a3 e5 11. O-O-O Qe7 12. Kb1 a6 13. Nc1 O-O-O 14. Nb3 exd4 15. Rxd4 c5 16. Rd1 Nb6 17. g3 Kb8 18. Na5 Ba8 19. Bh3 d5 20. Qf4+ Ka7 21. Rhe1 d4 22. Nd5 Nbxd5 23. exd5 Qd6 24. Rxd4 cxd4 25. Re7+ Kb6 26. Qxd4+ Kxa5 27. b4+ Ka4 28. Qc3 Qxd5 29. Ra7 Bb7 30. Rxb7 Qc4 31. Qxf6 Kxa3 32. Qxa6+ Kxb4 33. c3+ Kxc3 34. Qa1+ Kd2 35. Qb2+ Kd1 36. Bf1 Rd2 37. Rd7 Rxd7 38. Bxc4 bxc4 39. Qxh8 Rd3 40. Qa8 c3 41. Qa4+ Ke1 42. f4 f5 43. Kc1 Rd2 44. Qa7

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

Are there any moves from real, preferably reasonably well known games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example that I know of (although probably not a great example) from a Kasparov-Topalov game called "Kasparov's Immortal" on chessgames.com. After Topalov played Qd6, Kasparov sacrificed the rook on d4, which Stockfish depth 71, as said in a video by the Chess Club and Scholastic Center of Atlanta, still thinks to be just an acceptable move. But it is a move which human players may consider to be extremely creative and very strong.

[Title "Kasparov-Topalov, Wijk aan Zee NED, 1/16/1999"]
[FEN ""]
[startply "46"]

1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Be3 Bg7 5. Qd2 c6 6. f3 b5 7. Nge2 Nbd7 8. Bh6 Bxh6 9. Qxh6 Bb7 10. a3 e5 11. O-O-O Qe7 12. Kb1 a6 13. Nc1 O-O-O 14. Nb3 exd4 15. Rxd4 c5 16. Rd1 Nb6 17. g3 Kb8 18. Na5 Ba8 19. Bh3 d5 20. Qf4+ Ka7 21. Rhe1 d4 22. Nd5 Nbxd5 23. exd5 Qd6 24. Rxd4 cxd4 25. Re7+ Kb6 26. Qxd4+ Kxa5 27. b4+ Ka4 28. Qc3 Qxd5 29. Ra7 Bb7 30. Rxb7 Qc4 31. Qxf6 Kxa3 32. Qxa6+ Kxb4 33. c3+ Kxc3 34. Qa1+ Kd2 35. Qb2+ Kd1 36. Bf1 Rd2 37. Rd7 Rxd7 38. Bxc4 bxc4 39. Qxh8 Rd3 40. Qa8 c3 41. Qa4+ Ke1 42. f4 f5 43. Kc1 Rd2 44. Qa7

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

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stevec
  • 2.1k
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Are there any moves from real, preferably and reasonably well known, games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example that I know of (although probably not a great example) from a Kasparov-Topalov game called "Kasparov's Immortal" on chessgames.com. After Topalov played Qd6, Kasparov sacrificed the rook on d4, which Stockfish depth 71, as clamedsaid in a video by the Chess Club and Scholastic Center of Atlanta, still thinks to be just an acceptable move. But it is a move which human players may consider to be extremely creative and very strong.

[Title "Kasparov-Topalov, Wijk aan Zee NED, 1/16/1999"]
[FEN ""]
[startply "46"]

1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Be3 Bg7 5. Qd2 c6 6. f3 b5 7. Nge2 Nbd7 8. Bh6 Bxh6 9. Qxh6 Bb7 10. a3 e5 11. O-O-O Qe7 12. Kb1 a6 13. Nc1 O-O-O 14. Nb3 exd4 15. Rxd4 c5 16. Rd1 Nb6 17. g3 Kb8 18. Na5 Ba8 19. Bh3 d5 20. Qf4+ Ka7 21. Rhe1 d4 22. Nd5 Nbxd5 23. exd5 Qd6 24. Rxd4 cxd4 25. Re7+ Kb6 26. Qxd4+ Kxa5 27. b4+ Ka4 28. Qc3 Qxd5 29. Ra7 Bb7 30. Rxb7 Qc4 31. Qxf6 Kxa3 32. Qxa6+ Kxb4 33. c3+ Kxc3 34. Qa1+ Kd2 35. Qb2+ Kd1 36. Bf1 Rd2 37. Rd7 Rxd7 38. Bxc4 bxc4 39. Qxh8 Rd3 40. Qa8 c3 41. Qa4+ Ke1 42. f4 f5 43. Kc1 Rd2 44. Qa7

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

Are there any moves from real, preferably and reasonably well known, games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example that I know of (although probably not a great example) from a Kasparov-Topalov game called "Kasparov's Immortal" on chessgames.com. After Topalov played Qd6, Kasparov sacrificed the rook on d4, which Stockfish depth 71, as clamed in a video by the Chess Club and Scholastic Center of Atlanta, still thinks to be just an acceptable move. But it is a move which human players may consider to be extremely creative and very strong.

[Title "Kasparov-Topalov, Wijk aan Zee NED, 1/16/1999"]
[FEN ""]
[startply "46"]

1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Be3 Bg7 5. Qd2 c6 6. f3 b5 7. Nge2 Nbd7 8. Bh6 Bxh6 9. Qxh6 Bb7 10. a3 e5 11. O-O-O Qe7 12. Kb1 a6 13. Nc1 O-O-O 14. Nb3 exd4 15. Rxd4 c5 16. Rd1 Nb6 17. g3 Kb8 18. Na5 Ba8 19. Bh3 d5 20. Qf4+ Ka7 21. Rhe1 d4 22. Nd5 Nbxd5 23. exd5 Qd6 24. Rxd4 cxd4 25. Re7+ Kb6 26. Qxd4+ Kxa5 27. b4+ Ka4 28. Qc3 Qxd5 29. Ra7 Bb7 30. Rxb7 Qc4 31. Qxf6 Kxa3 32. Qxa6+ Kxb4 33. c3+ Kxc3 34. Qa1+ Kd2 35. Qb2+ Kd1 36. Bf1 Rd2 37. Rd7 Rxd7 38. Bxc4 bxc4 39. Qxh8 Rd3 40. Qa8 c3 41. Qa4+ Ke1 42. f4 f5 43. Kc1 Rd2 44. Qa7

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

Are there any moves from real, preferably reasonably well known games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example that I know of (although probably not a great example) from a Kasparov-Topalov game called "Kasparov's Immortal" on chessgames.com. After Topalov played Qd6, Kasparov sacrificed the rook on d4, which Stockfish depth 71, as said in a video by the Chess Club and Scholastic Center of Atlanta, still thinks to be just an acceptable move. But it is a move which human players may consider to be extremely creative and very strong.

[Title "Kasparov-Topalov, Wijk aan Zee NED, 1/16/1999"]
[FEN ""]
[startply "46"]

1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Be3 Bg7 5. Qd2 c6 6. f3 b5 7. Nge2 Nbd7 8. Bh6 Bxh6 9. Qxh6 Bb7 10. a3 e5 11. O-O-O Qe7 12. Kb1 a6 13. Nc1 O-O-O 14. Nb3 exd4 15. Rxd4 c5 16. Rd1 Nb6 17. g3 Kb8 18. Na5 Ba8 19. Bh3 d5 20. Qf4+ Ka7 21. Rhe1 d4 22. Nd5 Nbxd5 23. exd5 Qd6 24. Rxd4 cxd4 25. Re7+ Kb6 26. Qxd4+ Kxa5 27. b4+ Ka4 28. Qc3 Qxd5 29. Ra7 Bb7 30. Rxb7 Qc4 31. Qxf6 Kxa3 32. Qxa6+ Kxb4 33. c3+ Kxc3 34. Qa1+ Kd2 35. Qb2+ Kd1 36. Bf1 Rd2 37. Rd7 Rxd7 38. Bxc4 bxc4 39. Qxh8 Rd3 40. Qa8 c3 41. Qa4+ Ke1 42. f4 f5 43. Kc1 Rd2 44. Qa7

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

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Rewan Demontay
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Are there any moves from real (preferably, preferably and reasonably well known), games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example that I know of (although probably not a great example): from a Kasparov v Topalov, where after-Topalov game called "Kasparov's Immortal" on chessgames.com. After Topalov played Qd6, Kasparov sacrificed the rook on d4, which atStockfish depth 71, as clamed in a Stockfish depth 71 isvideo by the Chess Club and Scholastic Center of Atlanta, still thoughtthinks to be just an acceptable move, but. But it is a move which human players may consider to be extremely creative and very strong.

enter image description here

[Title "Kasparov-Topalov, Wijk aan Zee NED, 1/16/1999"]
[FEN ""]
[startply "46"]

1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Be3 Bg7 5. Qd2 c6 6. f3 b5 7. Nge2 Nbd7 8. Bh6 Bxh6 9. Qxh6 Bb7 10. a3 e5 11. O-O-O Qe7 12. Kb1 a6 13. Nc1 O-O-O 14. Nb3 exd4 15. Rxd4 c5 16. Rd1 Nb6 17. g3 Kb8 18. Na5 Ba8 19. Bh3 d5 20. Qf4+ Ka7 21. Rhe1 d4 22. Nd5 Nbxd5 23. exd5 Qd6 24. Rxd4 cxd4 25. Re7+ Kb6 26. Qxd4+ Kxa5 27. b4+ Ka4 28. Qc3 Qxd5 29. Ra7 Bb7 30. Rxb7 Qc4 31. Qxf6 Kxa3 32. Qxa6+ Kxb4 33. c3+ Kxc3 34. Qa1+ Kd2 35. Qb2+ Kd1 36. Bf1 Rd2 37. Rd7 Rxd7 38. Bxc4 bxc4 39. Qxh8 Rd3 40. Qa8 c3 41. Qa4+ Ke1 42. f4 f5 43. Kc1 Rd2 44. Qa7

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

Are there any moves from real (preferably reasonably well known) games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example (although probably not a great example): Kasparov v Topalov, where after Topalov played Qd6, Kasparov sacrificed the rook on d4, which at Stockfish depth 71 is still thought to be just an acceptable move, but which human players may consider to be extremely creative and very strong.

enter image description here

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

Are there any moves from real, preferably and reasonably well known, games which humans agree are great moves, but which engines cannot see, or, at least, think are weak/average?

Here is an example that I know of (although probably not a great example) from a Kasparov-Topalov game called "Kasparov's Immortal" on chessgames.com. After Topalov played Qd6, Kasparov sacrificed the rook on d4, which Stockfish depth 71, as clamed in a video by the Chess Club and Scholastic Center of Atlanta, still thinks to be just an acceptable move. But it is a move which human players may consider to be extremely creative and very strong.

[Title "Kasparov-Topalov, Wijk aan Zee NED, 1/16/1999"]
[FEN ""]
[startply "46"]

1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Be3 Bg7 5. Qd2 c6 6. f3 b5 7. Nge2 Nbd7 8. Bh6 Bxh6 9. Qxh6 Bb7 10. a3 e5 11. O-O-O Qe7 12. Kb1 a6 13. Nc1 O-O-O 14. Nb3 exd4 15. Rxd4 c5 16. Rd1 Nb6 17. g3 Kb8 18. Na5 Ba8 19. Bh3 d5 20. Qf4+ Ka7 21. Rhe1 d4 22. Nd5 Nbxd5 23. exd5 Qd6 24. Rxd4 cxd4 25. Re7+ Kb6 26. Qxd4+ Kxa5 27. b4+ Ka4 28. Qc3 Qxd5 29. Ra7 Bb7 30. Rxb7 Qc4 31. Qxf6 Kxa3 32. Qxa6+ Kxb4 33. c3+ Kxc3 34. Qa1+ Kd2 35. Qb2+ Kd1 36. Bf1 Rd2 37. Rd7 Rxd7 38. Bxc4 bxc4 39. Qxh8 Rd3 40. Qa8 c3 41. Qa4+ Ke1 42. f4 f5 43. Kc1 Rd2 44. Qa7

Are there any moves in well known games which engines don't recommend, but which the best human players would prefer?

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stevec
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