After 1.e4 e5 2.Nf3 Nc6, if White plays 3.Nc3 or 3.Bc4 or 3.Bb5 and then Black answers with a bad passive move such as 3...d6, 3...h6, 3...g6, 3...Nge7, most often the best move for White is 4.d4.
After 1.e4 e5 2.Nf3, if Black plays the passive 2...d6, the best move for White is 3.d4.
But after 1.e4 e5 2.Nf3 Nc6, the Scotch (3.d4) and the Four Knights Scotch (3.Nc3 Nf6 4.d4) are NOT the best variations for White. 3.d4 and 3.Nc3 are each played only 6% of the time at GM level.
Why is that? What is causing this discrepancy?
If possible, I would prefer an answer with explanations in words, not long strings of moves. I am trying to understand the fundamental nature of the Double King's Pawn.