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typo fix
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GreenMatt
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I realize you are primarily discussing on line play. I think that boring your opponent or making them unhappy in the game is harder when you don't even see your opponent, especially if it is someone with whom you are unfamiliar. If it's someone you have familiarity with, then you may be able to play openings they don't like or that orare boring and avoid sharp lines. Furthermore, none of these are inherently wrong or necessarily going to induce boredom or displeasure. If you need a draw to win a prize, they are even quite understandable. What I really want to address under this topic is over the board play, where methods of denying can fun include:

I realize you are primarily discussing on line play. I think that boring your opponent or making them unhappy in the game is harder when you don't even see your opponent, especially if it is someone with whom you are unfamiliar. If it's someone you have familiarity with, then you may be able to play openings they don't like or that or boring and avoid sharp lines. Furthermore, none of these are inherently wrong or necessarily going to induce boredom or displeasure. If you need a draw to win a prize, they are even quite understandable. What I really want to address under this topic is over the board play, where methods of denying can fun include:

I realize you are primarily discussing on line play. I think that boring your opponent or making them unhappy in the game is harder when you don't even see your opponent, especially if it is someone with whom you are unfamiliar. If it's someone you have familiarity with, then you may be able to play openings they don't like or that are boring and avoid sharp lines. Furthermore, none of these are inherently wrong or necessarily going to induce boredom or displeasure. If you need a draw to win a prize, they are even quite understandable. What I really want to address under this topic is over the board play, where methods of denying can fun include:

Commonmark migration
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I play for two purposes:

 

1.to win the game, or when winning is unlikely, to draw the game.
2. to improve my chess skills, which eventually enables me to win/draw more games.

I play for two purposes:

 

1.to win the game, or when winning is unlikely, to draw the game.
2. to improve my chess skills, which eventually enables me to win/draw more games.

I play for two purposes:

1.to win the game, or when winning is unlikely, to draw the game.
2. to improve my chess skills, which eventually enables me to win/draw more games.

Added another item and caveat
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GreenMatt
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  • Sighing, cursing under your breath, and making other noises when you discover a mistake
  • Similarly, saying "A-ha!", "Eureka!", "Gotcha!", etc. when something goes your way.
  • "Smashing" the clock, especially if it is your opponent's and you do it particularly forcefully, making them think you might break it.
  • Making your move and hitting the clock so fast that your opponent hasn't even had a chance to hit the clock themselves.
  • Asking to see your opponent's notation sheet because you messed yours up. Double the annoyance if you do it on their turn/time on clock.
  • Making all your physical movements as if you only have seconds on the clock, even if it is very early in the game or after thinking for quite a while.

As noted in comments, these actions could cause your opponent to register a complaint for distracting behavior that would lead to penalties.

  • Sighing, cursing under your breath, and making other noises when you discover a mistake
  • Similarly, saying "A-ha!", "Eureka!", "Gotcha!", etc. when something goes your way.
  • "Smashing" the clock, especially if it is your opponent's and you do it particularly forcefully, making them think you might break it.
  • Asking to see your opponent's notation sheet because you messed yours up. Double the annoyance if you do it on their turn/time on clock.
  • Making all your physical movements as if you only have seconds on the clock, even if it is very early in the game or after thinking for quite a while.
  • Sighing, cursing under your breath, and making other noises when you discover a mistake
  • Similarly, saying "A-ha!", "Eureka!", "Gotcha!", etc. when something goes your way.
  • "Smashing" the clock, especially if it is your opponent's and you do it particularly forcefully, making them think you might break it.
  • Making your move and hitting the clock so fast that your opponent hasn't even had a chance to hit the clock themselves.
  • Asking to see your opponent's notation sheet because you messed yours up. Double the annoyance if you do it on their turn/time on clock.
  • Making all your physical movements as if you only have seconds on the clock, even if it is very early in the game or after thinking for quite a while.

As noted in comments, these actions could cause your opponent to register a complaint for distracting behavior that would lead to penalties.

Added explanation about losing opponents
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GreenMatt
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Source Link
GreenMatt
  • 3.3k
  • 2
  • 21
  • 41
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