Timeline for Is it possible that a radically different but equally effective playstyle exists?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
May 7, 2020 at 5:56 | comment | added | BlueRaja - Danny Pflughoeft | agadmator has also gone over a ton of AlphaZero's games: youtube.com/user/AGADMATOR/search?query=alphazero | |
May 6, 2020 at 21:35 | history | edited | Inertial Ignorance | CC BY-SA 4.0 |
added 8 characters in body
|
May 6, 2020 at 16:33 | comment | added | Nyos | @BruceWayne: Anna Rudolf has analyzed many AlphaZero games on her YT channel. Mostly it gives up pieces in favor of gaining territory and to barricade in opponent's pieces into a corner where they're useless. | |
May 6, 2020 at 15:49 | comment | added | BruceWayne | What kind of play style did AlphaZero develop? | |
May 6, 2020 at 13:12 | comment | added | Jakub Konieczny | I think OP does not want the AI to base it's moves only on playing contrarily to what humans do. As far as I understand, they want the AI to make nearly optimal moves, but with preference towards the moves that are unhuman (in situations when many movese are approximately equally good, as far as its possible to determine). | |
May 6, 2020 at 1:18 | history | answered | Inertial Ignorance | CC BY-SA 4.0 |