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ETD
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I just finished a game. I got into a pretty convenient position at move 17 (I play white):

enter image description here

I noticed that in order to checkmate, I only need to remove the black bishop from protecting e7 and then I can get my knight there and checkmate. So, I figured that if I push the pawn on the b file to the c file, there's a good chance my opponent would capture the knight on c3 "for free" and would allow me to checkmate. My plan worked like a charm but the computer analysis tells me that was a blunder.

I do realize that it might not have been the best move if I would have played against a GM. But in this scenarios which we're both around 1400+, this seemed like the most logical move.

So, I wonder how could I really trust an engine if it only plays GM level and doesn't understand the potential move for a human on a specific level.

Here's the PGN for the game with the analysis:

[fen ""]
1.d4 Nf6 2.c4 d5 3.Nf3 dxc4 4.Nc3 e6 5.e4 Bb4 6.Bg5 h6 7.Bxf6 gxf6 { (+0.60 → +1.11) Inaccuracy. A better move was Qxf6. } 8.Bxc4 Nc6 9.O-O O-O 10.Qd3 e5 11.d5 Bg4 { (+0.94 → +2.81) Mistake. The best move was Na5. } 12.Qe3 { (+2.79 → +1.53) Inaccuracy. A better move was dxc6. } 12...Na5 13.Be2 Kh7 14.Nh4 f5 { (+1.48 → +2.08) Inaccuracy. A better move was Bd7. } 15.Nxf5 Qg5 { (+2.31 → +4.92) Blunder. The best move was Bxf5. } 16.Bxg4 Qxg4 { (+5.23 → +9.72) Blunder. The best move was Qxe3. } 17.Qxh6+ Kg8 18.b3 { (+11.64 → +3.66) Blunder. The best move was d6. } 18...Bxc3 { (+4.09 → +318.00) Blunder. The best move was Qg6. } 19.Ne7# 

I just finished a game. I got into a pretty convenient position at move 17 (I play white):

enter image description here

I noticed that in order to checkmate, I only need to remove the black bishop from protecting e7 and then I can get my knight there and checkmate. So, I figured that if I push the pawn on the b file to the c file, there's a good chance my opponent would capture the knight on c3 "for free" and would allow me to checkmate. My plan worked like a charm but the computer analysis tells me that was a blunder.

I do realize that it might not have been the best move if I would have played against a GM. But in this scenarios which we're both around 1400+, this seemed like the most logical move.

So, I wonder how could I really trust an engine if it only plays GM level and doesn't understand the potential move for a human on a specific level.

Here's the PGN for the game with the analysis:

1.d4 Nf6 2.c4 d5 3.Nf3 dxc4 4.Nc3 e6 5.e4 Bb4 6.Bg5 h6 7.Bxf6 gxf6 { (+0.60 → +1.11) Inaccuracy. A better move was Qxf6. } 8.Bxc4 Nc6 9.O-O O-O 10.Qd3 e5 11.d5 Bg4 { (+0.94 → +2.81) Mistake. The best move was Na5. } 12.Qe3 { (+2.79 → +1.53) Inaccuracy. A better move was dxc6. } 12...Na5 13.Be2 Kh7 14.Nh4 f5 { (+1.48 → +2.08) Inaccuracy. A better move was Bd7. } 15.Nxf5 Qg5 { (+2.31 → +4.92) Blunder. The best move was Bxf5. } 16.Bxg4 Qxg4 { (+5.23 → +9.72) Blunder. The best move was Qxe3. } 17.Qxh6+ Kg8 18.b3 { (+11.64 → +3.66) Blunder. The best move was d6. } 18...Bxc3 { (+4.09 → +318.00) Blunder. The best move was Qg6. } 19.Ne7# 

I just finished a game. I got into a pretty convenient position at move 17 (I play white):

enter image description here

I noticed that in order to checkmate, I only need to remove the black bishop from protecting e7 and then I can get my knight there and checkmate. So, I figured that if I push the pawn on the b file to the c file, there's a good chance my opponent would capture the knight on c3 "for free" and would allow me to checkmate. My plan worked like a charm but the computer analysis tells me that was a blunder.

I do realize that it might not have been the best move if I would have played against a GM. But in this scenarios which we're both around 1400+, this seemed like the most logical move.

So, I wonder how could I really trust an engine if it only plays GM level and doesn't understand the potential move for a human on a specific level.

Here's the PGN for the game with the analysis:

[fen ""]
1.d4 Nf6 2.c4 d5 3.Nf3 dxc4 4.Nc3 e6 5.e4 Bb4 6.Bg5 h6 7.Bxf6 gxf6 { (+0.60 → +1.11) Inaccuracy. A better move was Qxf6. } 8.Bxc4 Nc6 9.O-O O-O 10.Qd3 e5 11.d5 Bg4 { (+0.94 → +2.81) Mistake. The best move was Na5. } 12.Qe3 { (+2.79 → +1.53) Inaccuracy. A better move was dxc6. } 12...Na5 13.Be2 Kh7 14.Nh4 f5 { (+1.48 → +2.08) Inaccuracy. A better move was Bd7. } 15.Nxf5 Qg5 { (+2.31 → +4.92) Blunder. The best move was Bxf5. } 16.Bxg4 Qxg4 { (+5.23 → +9.72) Blunder. The best move was Qxe3. } 17.Qxh6+ Kg8 18.b3 { (+11.64 → +3.66) Blunder. The best move was d6. } 18...Bxc3 { (+4.09 → +318.00) Blunder. The best move was Qg6. } 19.Ne7# 
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Avi
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Can computer analysis really understand human behavior?

I just finished a game. I got into a pretty convenient position at move 17 (I play white):

enter image description here

I noticed that in order to checkmate, I only need to remove the black bishop from protecting e7 and then I can get my knight there and checkmate. So, I figured that if I push the pawn on the b file to the c file, there's a good chance my opponent would capture the knight on c3 "for free" and would allow me to checkmate. My plan worked like a charm but the computer analysis tells me that was a blunder.

I do realize that it might not have been the best move if I would have played against a GM. But in this scenarios which we're both around 1400+, this seemed like the most logical move.

So, I wonder how could I really trust an engine if it only plays GM level and doesn't understand the potential move for a human on a specific level.

Here's the PGN for the game with the analysis:

1.d4 Nf6 2.c4 d5 3.Nf3 dxc4 4.Nc3 e6 5.e4 Bb4 6.Bg5 h6 7.Bxf6 gxf6 { (+0.60 → +1.11) Inaccuracy. A better move was Qxf6. } 8.Bxc4 Nc6 9.O-O O-O 10.Qd3 e5 11.d5 Bg4 { (+0.94 → +2.81) Mistake. The best move was Na5. } 12.Qe3 { (+2.79 → +1.53) Inaccuracy. A better move was dxc6. } 12...Na5 13.Be2 Kh7 14.Nh4 f5 { (+1.48 → +2.08) Inaccuracy. A better move was Bd7. } 15.Nxf5 Qg5 { (+2.31 → +4.92) Blunder. The best move was Bxf5. } 16.Bxg4 Qxg4 { (+5.23 → +9.72) Blunder. The best move was Qxe3. } 17.Qxh6+ Kg8 18.b3 { (+11.64 → +3.66) Blunder. The best move was d6. } 18...Bxc3 { (+4.09 → +318.00) Blunder. The best move was Qg6. } 19.Ne7#