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Feb 24, 2020 at 0:04 comment added Thomas Ahle Is it clear what should happen if the GUI sends stop rather than ponderhit? That is, if the ponder move wasn't played? Usually after stop one would still send bestmove, but if the engine was pondering on a different move than the ponder move, then that might confuse the GUI..
Apr 27, 2016 at 16:46 comment added Zoey Green The expanded comment makes so much sense, thank you. And having an expample that moves a bit farther than "boot up, one move, leave" helps a lot too.
Apr 27, 2016 at 16:46 vote accept Zoey Green
Apr 26, 2016 at 6:49 history edited Post-It-Note CC BY-SA 3.0
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Apr 26, 2016 at 6:30 history edited Post-It-Note CC BY-SA 3.0
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Apr 26, 2016 at 4:36 history edited Post-It-Note CC BY-SA 3.0
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Apr 26, 2016 at 4:31 history answered Post-It-Note CC BY-SA 3.0