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This idea was very popular back in the days, some programmers used their best to create such engines, and they did achieve that (to a certain extend) Some engines that you might want to check out are: Rebel ProDeo ShashChess Szint Szint has more of 100 personalities classified in 3 forms. Szint Training with personalities from 0 to 2600 of elo. Szint GM with ...


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I think this type of thing can be achieved using chess engines to certain degree. I am afraid this is not possible with machine learning because of the nature of reinforced learning (Andrew's idea is creative; but I don't think it will work that way). Some aspects of a player's style can be mimicked by forcing a usual chess engine to choose certain types of ...


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This is a very interesting question. Yes I think are people that have tried to implement a "style" of a player, but most engines use a minimax algorithm also know as alpha-beta pruning. However, if you take a look at machine learning models, like Alpha Go, they first emulate/learn for a training set from the masters (called prior) and then train ...


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Chess.com semi recently added bots that play like different people in real life. There aren’t a ton of people but it does have a few. A wider range of different players is supported by the engine used in the unfortunately discontinued Chessmaster games by Ubisoft. https://en.wikipedia.org/wiki/Chessmaster I’m not the biggest expert in famous players and ...


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