Hot answers tagged

7

2.f4 is a poor move, just like 1.Nh3 was. 1.Nh3 puts White at roughly -0.50; then, after 1...Nh6 White comes back to around 0.3. If Carlsen had played 2.d4, like you said, he would have maintained this evaluation. Instead, 2.f4 brings things down to -0.4ish. A reason behind 2.f4 is to bring the knight back to f2, but it's still a bad move. As I mentioned in ...


4

Rapid and Blitz are both form of fast chess Rapid, as the name suggests, is a faster version of chess Time controls for each player in a game of rapid chess are, according to FIDE, more than 10 minutes, but less than 60 minutes. Rapid chess can be played with or without time increments for each move. Many tournaments with a large player count opt for this ...


3

The Nh3 already, after the first move, does not have a good square, so he created one, f2. If he plays it to g5 after d5, then why did it not just go to f3? You don't want to move it back to g1 either. The worst though is moving it to f4 where it is sure to get knocked around and lose development time. I think is also was consistent with his desire to take ...


3

But in practice what is the average encountered in all or most tournaments? Or even a distribution for high endish , low endish, middling value? And which of those is prevalent? This page will let you see every tournament that was rated in a particular state in a particular month. It takes a little effort from there to click through and see what the time ...


2

Rapid ratings cover a very wide range of time controls and bump up against regular (where games are dual rated) It is perhaps worth spelling these out for those outside the US who are unfamiliar with USCF time controls. According to the USCF's Official Rules of Chess (thanks, DM, for the link!): 5C. Ratable time controls. There are three rating ...


1

They are time controls for chess used in relatively quick short games. The actual time amount depends on how is defining them. Blitz used to be zero seconds per move before digital clocks evolved. Rapid used to mean exactly ten seconds a move before clocks came into more widespread use and then it was 5 minutes (or ten minutes) per person for the entire game....


Only top voted, non community-wiki answers of a minimum length are eligible