The character, Beth, says she doesn't do chess problems because those situations don't come up in real games.
She may be speaking in a more metaphorical sense, to say that chess problems don't come up in real games the same way that they happen as chess problems, so that training with them isn't useful (to her).
Chess problems are always (supposed to be) ...
tl;dr: Chess problems must meet defined quality standards. Chess puzzles need not. (Disclosure: I am a chess problemist.)
Chess problems are all subject to rigorous conventions that are not that widely known, even among experienced chess players. Off the top of my head, the most important are:
There must be a unique solution. For example, in a mate in 4 (...
What is a chess problem?
The wikipedia definition is pretty good:
A chess problem, also called a chess composition, is a puzzle set by
the composer using chess pieces on a chess board, which presents the
solver with a particular task.
In constrast, problemists use the term “tactical puzzle" to describe the kinds of realistic positional chess ...
As a chess composer, seeing most problems being called puzzles is rather frustrating. A while ago, I personally revamped the problem and puzzles tags.
The problem tag says:
Chess problems consist of a board position and a task. Most ask for a
line of play that mates black in a set amount of moves, or a
combination that results in a winning position. Many ...
For some reason, chess engines also have a problem solving below puzzle, white to play and win
[FEN "8/n2P3k/3K3p/2p3n1/1b4N1/2p1p1P1/8/3B4 w - - 0 1"]
Below is an image from chess.com
The puzzle may however be also difficult for humans, or at least those who have not seen it before
1. Kxh2 allows Black a forcing sequence exchanging off the pieces and White loses his big advantage: 1... Qh6+ 2. Kg2 now Black can capture the Rook on f5 and force a trade of queens: 2... gxf5 3. Qxe5+ Qg7+.
One way to fool some computers is to give them a fortress and then
offer material to trick them into opening the portcullis. For example:
[Title "White to draw"]
[FEN "8/8/pr1k4/Pp2rp1p/1Pp1pPpP/2PpP1P1/3P4/3K4 w - - 0 0"]
1. fxe5+?? (1. Ke1) (1. Kc1) 1... Kxe5 2. axb6 Kd6 0-1
Many computers won't resist the temptation to win RR for ...
You're comparing apples and orange. When you do a puzzle, you can take as long as you like (unless it's timed) to solve it. And knowing that there is a solution is in itself an advantage, as opposed to a game situation when you don't know ahead of time that there's a winning move. And I don't think a 10" game gives you enough time to analyze all the ...
On chess.com, my puzzle rating is 700 points higher than my game rating, but my chesstempo puzzle rating is only about 100 points higher than my chess.com game rating. In other words, puzzle rating on chess.com is not comparable with your game rating.
I'd suggest just keep doing 10 (or more) puzzles a day and ignore whatever the gap.
It seems that about 400 point gap is normal, it is for me on Lichess
However, being disciplined about what moves you consider can improve your rating. Do you consider all checks and captures on every move? What about all checks and captures your opponent can play against your main candidate move before playing it? Even simple checks like this can prevent a ...
The first thing to know is that players in your rating range do make tactical mistakes, so you do get chances to show your tactical ability.
Look at your games and be honest, how many mistakes do you miss?
This is the most probable reason, as nobody notifies you that your position is winning, so you are not looking as hard for a winning move. There is a ...
Is 10 mins maybe too short of a game to find/apply tactics?
Absolutely not. Tactics can be found and applied in all time controls. Its more about your ability to locate them and execute it.
How do I bridge that gap and increase my game score?
Puzzle ratings aren't necessarily a good representation of "skill".
It is common for individuals to have ...
I Suspect that after 3... Rxd5 4. f7 is strong enough:
[FEN "1r1r3k/7p/5Pb1/p2BpRpq/1pP5/1P1Q4/P5RP/7K w - - 0 1"]
1.Rgxg5 Bxf5 2. Qxf5 Qd1+ 3. Rg1 Rxd5 4. f7
The obvious threat is Qf6 mate. Starting with the variations in which black tries to cover f6 we have:
If 4...Rb6 then 5. f8=R#
If 4...Rd6 then 5. Qxe5 Rf6 6. Qxf6#
Since all variations ...