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3

I haven't heard of that definition being used for a major piece, but it's a neat observation. Such a piece (call it X) should be able to force a checkmate in a K+X vs K situation. Say White's pieces are on d3 and e3, while Black's is on d5: 1) White plays Xd4, and Black's king must retreat. Say ...Kd6 is played. 2) White plays Ke4. Now Xd5 is coming, ...


4

This piece is widely used in different fairy chess variants. It appears under several names, including Commoner, Guard and Man / Mann. While the table in the Wikipedia article also linked to in @Allure's answer states it's worth about four points, the article itself limits that value to the endgame: In the endgame, where there is usually little danger of ...


3

That is an interesting distinction theory. Although this king-like piece could deliver checkmate with the help of the king, I've always considered the difference to be based on the value of the piece. A king-like piece would only be worth the same as the other minor pieces.


3

The king is worth about 4 pawns if its loss didn't lose the game, which means it's neither a minor or a major piece, but something in between. (Major pieces like the rook is worth 5+ pawns; minor pieces are worth 3.)


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