33

Chess.com's site rules have the following to say: You can NEVER use chess programs (Chessmaster, Fritz, etc) to analyze current ongoing games unless specifically permitted (such as a computer tournament, etc). The only type of computer assistance allowed is games databases for opening lines in Turn-based Chess and Vote Chess. [...] So it boils down to ...


11

According to friends who play correspondence chess they report the following benefits: Variety - you play lots of games all at the same time. Although you might not match Claude Bloodgood, who allegedly had hundreds of games in play at the same time when his postage costs were paid for by the US taxpayer because he was on death row, you will play all your ...


10

While the two are vastly different, if you improve at one, you will most likely also improve at the other. Tactics are far more important to get right in correspondence chess. The slightest misstep will be punished by your opponent simply because they have all the time they need to analyze all of the variations, and they can also use at least a board to ...


10

If you make a checkmating move before your flag falls, but then your flag falls before you press the clock, you win. The relevant FIDE rules (emphasis mine) are: 5.1.a. The game is won by the player who has checkmated his opponent’s king. This immediately ends the game, provided that the move producing the checkmate position was in accordance with Article ...


9

Frankly, the biggest con is that today's correspondence game has turned into computer vs. computer contests. So yes, you learn how to use the computer well, but you may as well play your own computer daily since there is very little difference.


8

This skills required for blitz are the opposite of those for correspondence. So I suggest that you concentrate on one or the other, but not both. Unless you're an insanely good mental juggler. "Blitz" places a premium on tactical skills. Also, seeing things faster than your opponent. "Correspondence" places a premium on strategical skills. Looking many ...


8

I must disagree completely with the above answer. In the correspondence tournaments that I have participated in using a computer was considered cheating and if you were the tournament winner you had to do an analysis of one of your winning games, chosen by the tournament directors, to prove that you knew what you were talking about. Second the computers ...


8

According to the official rules of the International Correspondence Chess Federation, you are allowed and encouraged to. It is regarded as learning an opening. Of course, there are different rules for some sites, but most sites follow the ICCF rules.


8

Yes. ICCF: Says nothing about it, or assistance of any kind, and you can even use computers legally. Here are their rules. USCF: "3. You may consult chess books and periodicals but not other players." Here are their rules. With regards to the ICCF rules, my guess is that they just decided it was too hard to police computer used, so they just allow it. ...


8

There is no doubt that this position is currently equal, and should end in a draw, but white has two pluses that are might make it worth playing on, at least for a while. First, there e5 square, and the Nf3 can outpost there and possibly create some discomfort for black. Black does not have a similarly strong square for the Nf6. Note that if black ever ...


7

Whether or not playing correspondence chess will help you to improve depends a lot on how you play. If you move after a quick look at the position and use it more like a Blitz game with the possibility of pausing, then I do not think you will improve much. If on the other hand, you use it to study the relevant openings, pawn structures, endgames, etc. then ...


7

In chess we have to find the best move to play. In order to achieve this, we calculate several moves ahead. By using a computer 'only for sparring' you're effectively limiting the depth of your search tree by half - namely the opponent's moves. This is not like starting the 100m sprint at the 50m line and asking if it's ethical, because the number of ...


7

Obviously, as long as they are permitted within the rules of the organization, here is how I would use a computer. First, realize that different programs are better at different things, and I will divide them into two categories. I heard GMs Peter Svidler and Jan Gustafsson discuss this during the Firouzja-Carlsen game just yesterday. The first program is ...


6

We can compile some "statistics" from the FICS games database. It doesn't have correspondence games, but it has a range of time controls and a range of ratings, so we can extrapolate a little bit. I'm putting "statistics" in quotes because this is low quality data (nothing against FICS, but online ratings aren't always the most reliable) and very sketchy ...


6

As others have noted, in international correspondence play, conducted under the auspices of ICCF, computers are allowed. Correspondence chess has been an interesting battleground for this debate because it has been stated above, the primary strength of the computer is brute force calculation and speed. When Botvinnik was first attempting to design a chess ...


6

If you haven't agreed before the game then you should assume that it's not allowed. It will usually be regarded as cheating. If you wish to use a computer you should ask your opponent before you do so. Playing with the assistance of a computer is sometimes called Advanced Chess. If you agree before hand that it's allowed, then there's no problem and both ...


6

It really depends more on your personal level of strength for how play proceeds during each of these types of chess, however in general the same strengths and ideas are applicable to both. The difference in your blitz strength and correspondence strength can be for a number of different reasons. Perhaps you can assess and analyze quickly, or you don't spend ...


6

This question seems to have been answered by TD in ChessPub Forum. I post the answer below: [fen ""] [Date "1996"] [Round "?"] [White "De Groot, Adrianus Dingeman"] [Black "Simmelink, Joop Theo"] [Source "ChessBase"] 1. d4 Nf6 2. c4 Nc6 3. Nc3 e5 4. d5 Ne7 5. h4 Neg8 6. a3 a6 7. Nf3 Ng4 8. Ng5 f5 9. Qc2 Bc5 10. e3 Ne7 11. Be2 Nf6 12. b4 Ba7 13. Bb2 h6 14. ...


6

Correspondence chess will do more to improve the quality of your game. That is, your moves will be a lot more thoughtful and deliberate, and so will your opponent's. When you lose, it will probably be due to a subtle mistake beyond your ordinary comprehension (have better players point out where and why you lost). That said, "fast" games may do more to ...


6

Yes. All correspondence chess always allowed written materials. Now they may also allow computers, and AFAIK also do so as it would be impossible to know if someone was using one or not. Many people now complain that CC is just one computer versus another. I always suspected that Hans Berliner had used a computer when he worked at FSD in Gaithersburg ...


6

Note: This was answered before the OP edited the question, and specified it was an online competition. According to ICCF (international) rules, yes, it is still a draw. 6.7 Except where one of the Articles 5.1 or 5.2 applies, if a player does not complete the prescribed number of moves in the allotted time, the game is lost by the player. However, the ...


5

On chess.com, use of books and game databases is allowed. Use of engines and tablebases is not. Your book is either a book or a game database and therefore fine. There are also sites that don't allow any outside help (no books, no databases), and on the other hand the ICCF (the offiical FIDE-affiliated Correspondence Federation that is also completely ...


5

A standard structure for a chess training program is broken down as follows: Use a 4-day cycle. Divide each day's chess time into 4 time units (the total of whatever time you can afford each day). Activities include: - Study (S) - Solve (V) - Play (PL) Areas of the Game include: - (O) Openings - (T) Tactics - (G) Strategy - (E) Endings So, a time unit ...


5

Anything agreed upon by the participants is ok. In the case of using a program, without some agreement this would be no more acceptable than having someone else play the game on your behalf.


5

In competitive correspondence chess everybody uses the strongest computer they can get, but there are still consistent differences in strength between different players. Computers are strong, but they're nowhere near perfect. They're extremely good in positions where calculation is the primary factor but not that good in endgames and positional play. Good ...


5

Correspondence chess In earlier times we used to analyze actual positions of correspondence chess games of a club member to help him win his games. Nowadays it is more common to ask the computer instead to check the validity of positions. Therefore in my opinion nothing has changed, except that the computer is more of a tactical genius than the common club ...


5

Your play was good, and you managed to slowly gain the upper hand from the more or less dead equal opening. At the end Rxe3 is forced, but after Qd2 I would have definitely considered Re4. You actually don't lose the exchange: 25... Rxe3 26. Qd2 Re4 27. Nc3 Rc4! Now at this point you're threatening to take on d4, so 28. Nxe4. But then you take back on ...


5

Yes, it is legal. ICCF: Says nothing about it, or assistance of any kind, and you can even use computers legally. Here are their rules. USCF: "3. You may consult chess books and periodicals but not other players." Here are their rules. With regards to the ICCF rules, my guess is that they just decided it was too hard to police computer used, so they just ...


4

Apart from chess.com, here are a few others: http://www.queenalice.com http://www.gameknot.com http://www.redhotpawn.com http://www.chessos.com http://www.chess-mail.com There are many out there...


4

I play on ICCF. My guess is that the engineless GM might be able to maintain a 2000 rating by beating other engineless players or players who are bad at engine use. I don't think the second player would do that well actually. Players in the 2300+ range are all using anti-engine strategies, following GM opening theory, have their novelties, so they can lure ...


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