What is endgame theory?
Endgames are just special cases and principles that have been worked out over analysis of millions of end game positions and then codified into categories of similarities.
And it is not easy as there are many special cases and exceptions.
You will have to do all that by yourself for your new nuclear version of chess.
I leave a partial answer for interested parties:
Scidb (Scidb is a Chess Information DataBase) is a chess information database. (Great sentence.)
It supports some variants (3-check, King of the Hill, Anti/Suicide/Giveaway/Losers, and Crazyhouse), as well as 960 starting. It is currently still in development, and is available only for Linux systems at the ...
As soon as you change the chessboard in chess, you have to re-assess the relative value of the pieces, as a piece's value is directly affected by its mobility and scope. Note that this is already the case in game on the conventional 8-by-8 boards since how much activity our pieces can benefit from depends on how much space we control, which itself depends on ...
It depends on what you call average/normal and just how good you are.
The only strategy guaranteed to work is just to keep making better moves than they do.
If you are at all decent then you should be able to beat a non experienced player just by playing well.
You should be more concerned about what a very experienced or very good player is going to do ...
Short answer is: In Classical Chess you are forbidden to put (or leave) your king in check (if you can't avoid it, you lose).
That's exactly the reason you can't put your king in check merrily (even in the event you think you can win by leaving your king in check "just for a moment") because you'd need an immediate second move to take it from danger (a ...
My concern is that this is very unfair to one of the players as often even strong hands are not strong enough and end up being down a piece.
But in regular poker, the hand would simply be over at this point. If you're looking for a fair chess game, just play chess!
I included the promotion/demotion/palace/empress rules and simulated a million hands, and ...
I am referring to the following rules.
My concern is that this is very unfair to one of the players as often
even strong hands are not strong enough and end up being down a piece.
Let's calculate the material imbalance of one million random hands (sorry, it would have been too much hard for me to program the promotion and demotion rules).