The way I've done this in the past is to play a series of games with clocks starting with 10 minutes each on the clocks and then the rule for subsequent games that the winner of the previous game gets one minute less and the loser one minute more. This quickly stabilizes at a level where both players have good chances of winning.
The check must come from the knight (D'uh!)
The black king must be on c5 for the mate
The white king must be used to cover any empty squares to the right of the black king - thus the white king must move, thus there must be at least one non-checking move
On a non-checking move Black can try to release the prison by Ra4
The only way white can cover this ...
The board and pieces
Quantum chess is played on a regular 8x8 chess board with standard pieces.
Pieces have rings around them, filled in with colour. These rings show the probability that the piece is in that square.
Modifications to existing chess rules
A player is not required to move their king out of check and the game concludes when there is a 100% ...
Imagine a variation of chess without the rules about check and checkmate, where a player wins simply when he captures his opponent's king. In this variation, Kxd5 loses the game to exd5.
Turns out, that's more or less how real chess works. The objective is to capture the opponent's king. If your king is under attack, you must deal with that threat. If there'...
The Matt Bengtson problem Prof. Elkies mentions is:
[Title "Matt Bengtson, Chess Braintwisters (Burt Hochberg), no. 103. White to move & draw."]
[FEN "4kn2/3p1pPp/4pPpK/6P1/8/2p5/1b6/8 w - - 0 1"]
However, the problem is actually cooked with a win for Black starting with “3... f6!”, and there is no stalemate for White. The solution and the cooking line ...
In fact K+R+R can force checkmate against K on an open board.
First move both Rooks away from the King and to different rows and columns.
Then check the King with one Rook, say on a row.
Whichever side the King goes, move the other Rook to limit it to a single row.
Now the Rooks, moving only horizontally,
can limit the defending King to just four squares on ...
There is no mention of excluding the regular starting position in Appendix F. of the FIDE Laws of Chess, so it's really Chess960 and not Chess959. I can imagine that there are chess programs or websites which do exclude the regular starting position, but this is against the official rules.
In German, we would call this "Schlagschach". The German Wikipedia translates this to "Capturechess".
However, I could not find an English resource that describes this variant.
But there is a thread on chess.com where someone asked about the exact same thing.
Edit: Thanks to @bitchaser who dug that thread more thoroughly and found a link to another page ...
Those are just the rules of the game. You could absolutely try to make the case that moving into check in such a situation should be legal, but playing by those rules wouldn't be chess anymore (it would be some variant).
You could also ask why stalemate is a draw and not a win, even though the latter result would make more sense in a real battle. These are ...
If these are two real kings, it is not possible. This is because one requirement of checkmate is that the black king is in check which cannot be achieved with any of the white kings, since it would put the white king in check.
If you say that white has only one king and a nonstandard chess piece that moves exactly like a king (i.e. this piece can be put ...
I will answer from a different perspective: why Racing Kings (RK) has a rule to allow black a chance to draw, and why the same logic doesn't apply to chess.
What is Racing Kings (RK)?
Background for those unfamiliar with RK: Both sides start with all pieces (no pawns), arranged on the first 2 ranks of the chessboard, white on the right, black on the left. ...
Excellent question. The rules state that this is not possible. Castling can only be done once.
This is explicitly mentioned under Guidelines II. Chess960 Rules:
II.3.1 Chess960 allows each player to castle once per game, a move by potentially both the king and rook in a single move. [...]
Specifically, castling (even if the king doesn't move) should still ...
A King and a Man (or commoner; i.e., a non-royal King) can mate a lone King. The longest distance to mate on a standard 8x8 board is 18 moves.
The result quoted above was obtained by H.G. Muller in 2008, see this coment on chessvariants.com: http://www.chessvariants.com/index/listcomments.php?id=28770
Andrew Bartmess was the first Star Trek fan to reverse-engineer the game of tridimensional chess from the TV series (which never explained the rules). He sells his version of the rules for $9.95: Tri-D Chess Rules.
In the most popular version of Tri-D chess (which Andrew calls the “The Federation Standard 5.0” rules), the game is played on seven boards, ...
This post is in response to RemcoGerlich's request for a source for Annunuki's claim that the rule discussed here is an old rule.
From A History of Chess by H. J. R. Murray, chapter 5, "Chess in the Malay Lands", page 103:
"This leads to a still greater anomaly, a piece which is covering a check is deemed to have no power of giving check to the opposing ...
I have found the trickiest part about playing 960 is the opening. So many possibilities! But, since the major pieces are random for every game it is unlikely you'll come across the same setup frequently enough to recognize some opening. So I say ditch trying to create one and stick with tried and true chess opening principles: Control the center, try not to ...
I cannot really speak from my own experience, but there seems to be some very decent sites about Antichess.
Here is what this one has to say about the opening:
"Just like in chess, the main goal in the Losing Chess opening is development of the pieces. One has to be careful, as the starting position is quite volatile, and some first moves even lose ...
Here are some mates I found:
Queen and rook (limit the black king until the white arrives to help)
[Title "KQR vs k mate"]
[FEN "1R6/5k2/8/8/8/8/6Q1/K7 w - - 0 1"]
1. Qg8+ Ke7 2. Rd8 Kf6 3. Re8 Kf5 4. Kb2 Kf4
5. Qg2 Kf5 6. Kc3 Kf6 7. Kd4 Kf7 8. Qg8+ Kf6
9. Ke3 Kf5 10. Kf3 Kf6 11. Re6+ Kf5 12. Qg6#
Queen and pawn (not sure if the ...
Douglas Crockford has written an accurate overview of Chinese Chess (or Xiangqi) from the perspective of a chess player. I quote the following:
Xiangqi can be played on a 9 by 10 uncheckered board. The board is
separated into two territories by a river running horizontally
through the center of the board. Bishops are unable to cross the
In my answer to the same question over on math.stackexchange, I discussed general m by n boards. Here I will just give a winning strategy for Player 2 on the ordinary 8 by 8 chessboard. It's based on the following pairing of squares:
a1c2, b1d2, c1a2, d1b2, e1g2, f1h2, g1e2, h1f2,
a3c4, b3d4, c3a4, d3b4, e3g4, f3h4, g3e4, h3f4,
a5c6, b5d6, c5a6, d5b6, e5g6, ...
Your "checkless" chess AI would run into problems with the stalemate rule. It would consider the poaition with white king on a6, white pawn a7, black king a8, a win for White because wherever Black moves his king it will get captured. In standard chess, of course, the position is a draw.
Very active development, this is the Stockfish version used by lichess.
What you need to do is search this macro:
Checks are given extra bonus unlike normal chess:
There is a similar ancient question, but this isn't a duplicate since White may move anywhere.
For an upper bound, I can prove a guaranteed win for White in 5 moves. Indeed, it is reminiscent of Scholar's Mate.
1. e3 null 2. Bc4 null 3. Qf3 null 4. Nh3 null 5. Ng5
With Black to move, as White has now used up their five given moves, ...
An infinite number of knights would be insufficient to force checkmate, assuming the enemy king starts some distance away and not surrounded. The knights are too slow and not enough of them can chase an enemy king that simply runs away.
A rook and two bishops, on the other hand, could force checkmate. It's rather easy to force a position like this:
Castling is the only legal chess move in which two pieces are moved. You can verify this by searching for "FIDE Laws of Chess" and reading "Article 3: The moves of the pieces" (I do not provide the URL here because unfortunately it frequently changes).
From your description, I'm not sure whether in your childhood games the sort of double move you showed above could only happen at that one point in the game, or could continue to happen. So I don't have much to say, but there is at least an established chess variant (dating back to the early 20th century) in which your indicated sequence of moves could occur ...
I setup the position using this FEN String
4k3/pppppppp/8/8/8/8/PPPPPPPP/4K3 w - - 0 1
Using a grid engine cluster with 24 nodes, each node having 16 cores at 3.2 Ghz with 60gb of ram
The engine used was Houdini 4 pro (allowing multiple cores)
After analyzing for several days ( 4 days 12 hours 2 minutes and 15 seconds to be precise)
the engine scored the ...
A few ideas:
Michael Goeller's Pawn Battle which introduces a checkers-like game (that still follows the rules of chess) that wonderfully folds in key pawn concepts like break moves, sacrificing to clear a line and even zugzwang. This exercise also helps kids learn to appreciate calculating outcomes beyond just "Hope Chess"-ing it out.
Some of the handouts ...