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5

Well, let's take Random House off the table right away, as RHM Press was a division of RHM Associates of Delaware, Inc. which lists Sydney Fried as Publisher. The California Secretary of State system lists an RHM Publishing as a "Doing Business As" name for RHM Associates. Unfortunately, No list of officers. There's a blurb in the beginning of San Antonio ...


1

Edit: This answer is most likely wrong. I think @Mike Jones was really close here: Googling RHM Press brings up the publisher "Random House" (which is fused with Penguin Books). According to Wikipedia, Penguin Random House started a Joint Venture with the italian company Arnoldo Mondadori Editore which is called... Random House Mondadori. I'd suspect that ...


2

Shektman has a great two-volume set on Petrosian's games, but really, to play like Petrosian you need to get very good at tactics. One of the secrets to his playing style was the way he could sniff out the tactical possibilities inherent in the position and defang them before his opponent could take advantage of them. Daniel Naroditsky wrote a little ...


1

At the 1200 level, you will find that most games are won or lost tactically. In fact that's true even up to much higher levels. Accordingly, working on tactics should serve to improve your game and raise your rating. There are numerous sources online (ChessTempo, Chess.com, Spark Chess, etc.) that provide interactive tactical problems to do that. Playing ...


4

One of Petrosian's greatest strengths was his prophylactic thinking; i.e., identifying threats before they arise and neutralizing them. A book which discusses this concept would be good. For example, "Recognizing Your Opponent's Resources: Developing Preventive Thinking". If you want to learn more about Petrosian himself, part 3 of Kasparov's My Great ...


3

Petrosian's Best Games of Chess 1946-63 by P.H. Clarke, published by Bell & Sons is the obvious place to start.


9

I'm not familiar with the book itself, but for learning pawn structures it isn't important to memorize every single thing. The key is to understand the general ideas behind each structure. E.g.: what are the main plans, which pawns are weaknesses, what squares work well as outposts for pieces, can the structure be changed as the game goes on, etc. Knowing ...


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