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68

That only works in blitz time controls with no increment. If you accept games with no increment you are basically agreeing that flagging is part of the game and sportsmanlike. If you personally find it unsporting then always play with an increment and decline challenges with no increment.


41

In blitz, time is a major factor in the game, and it is fine to try and win on time. If you used too much time, and your opponent thinks he can flag you, there is nothing wrong with that. It is part of the game.


37

Time is a resource in blitz chess, as much as or even more so than material. If it isn't unsportsmanlike to capture your opponent's material, how is it unsportsmanlike to capture their time? In blitz chess, there is often a time-endgame. Otherwise pointless checks and random-looking moves are part of this endgame. From my perspective, this is part of what ...


24

waste their time If it's clear that they are able to win within the time they have left, this could be considered bad sportsmanship. However, in those situations the number of remaining checks is usually quite low. win the game on time If that's a possibility, I'd say it's perfectly fine to play on if you're losing on the board. At the beginning of the ...


19

The relevant section from the rules would be Article 7.4.1: If a player displaces one or more pieces, he shall re-establish the correct position in his own time. The rules do not specify a certain procedure, but what I have seen happening in practice is: Player A knocks a piece over on his opponent's time. Player B is now allowed to press the clock to ...


16

I'm a FIDE master and in my experience I've never come across any material on how to physically move pieces faster. There's not a lot you have to do: pick up the piece, move your arm to where you want to move the piece, and let go. As you play more this becomes second nature, to the point where training wouldn't make much sense. As for short moves costing ...


15

All is fair in love, war, and blitz (at least with regards to winning on time, and short of outright cheating). In blitz, time is a major factor in the game, and it is fine to try and win on time in any situation. If you used too much time, and your opponent thinks he can flag you, there is nothing wrong with that. It is part of the game. I have seen ...


10

Blitz is a bit of a different chess "animal". In order to play blitz well, you need a few things, and that is great tactical vision, good time management, and some positional skill so you can make decent moves quickly in quieter positions. It also helps to be young because you think faster when you are young. The first part to getting better is obvious, and ...


10

I don't know the answer to your question on over the board games but in online games, it is good to have a mouse with a fast response time for blitz and bullet. In online chess, the dragging and clicking of the pieces just comes with practice. I don't think that players actually specifically practice moving pieces over the board, but just play a lot of over ...


8

The earliest Armageddon games I can find go back to the Women's World Chess Championship 2001, and the FIDE World Championship in 2002, which GM Ruslan Ponomariov won. This is probably a fairly complete list since Armageddon really only lends itself to knock-out tournaments or matches, and the question did ask primarily about GMs and Armageddon. There might ...


7

There is nothing wrong with winning on time. You just have to understand the risk losing game by position. In a competition time is also the factor. To avoid brutal play on time Fisher and similar time controls where invented, but if your competition uses old style controls without increment is totally fine to win on time, especially a blitz game. Managing ...


5

I am not an expert, but I would say blitz is 'art' part of chess. It requires a few skills to be good. Time management is obviously very important as there is not much time in a blitz game. I have few tips about time management, and you should know that most important ones are not to waste so much time in opening, not to waste too much time in forced moves ...


5

Welcome to Chess StackExchange! You say the transition from games at 15+10 to blitz sees you going from rarely losing on time to almost always losing on time. Can I ask if the blitz is still with increment eg like 5+5 or some such? When I switch from say bullet to 5+5 to 8+5 and such it always takes me several games to get into the rhythm of the new time ...


4

Rapid and Blitz are both form of fast chess Rapid, as the name suggests, is a faster version of chess Time controls for each player in a game of rapid chess are, according to FIDE, more than 10 minutes, but less than 60 minutes. Rapid chess can be played with or without time increments for each move. Many tournaments with a large player count opt for this ...


3

There are multiple factors involved. To improve blitz you must first improve your regular chess. Clock management. You must make every move at the rate necessary to finish the game without flagging and never take more time for any move that that average. Learn to move at your time quota and not faster nor slower. Your brain. It has a maximum speed ...


3

There's a tradeoff involved here. On the one hand, blitz ratings tend to reflect a player's strength in blitz (by definition). But on the other hand, most players play many more standard rated games, meaning that rating could be considered more accurate. In general though, standard ratings are a reasonable enough indicator of blitz results. Most players who ...


3

Probably not technically if everyone played a lot of rapid games, however, I have seen organizers do this before since the regular ratings usually have a more established basis. In other words, because people have usually played a lot more standard rated games, in that respect, they are more accurate. It helps prevent sandbagging. In reality, in rapid and ...


3

I do not know what FIDE and their rules are, but for our local games I would just push the clock and tell the other player to put all the pieces on the board properly before any of my time gets used up at all. Unless it was a FIDE match AND FIDE rules specified a specific action then I would not be waiting around wondering if an arbiter is watching. Too ...


2

Absolutely! If time wasn't a key to the style of match, it wouldn't be timed. Adding a time constraint to an otherwise purely strategic game strongly suggests that the time component will and should be used 'strategically' as well.


2

It depends on the exact time control and type. I went straight from zip to 1750 USCF by playing weekly at the club in their lightning tournaments. Every 10 seconds a buzzer or bell rings and you have to move immediately. Games looked more like movies. You had enough time to plan decently and to make your move. They taught a lot more than playing one slow ...


2

Playing blitz makes you worse at rapid and longer games because you get used to playing moves that aren’t well thought out. Additionally, it trains you to think quickly instead of deeply.


2

I think it's in bad taste. If hopelessly outnumbered like queen down then in such situations winning on time leaves a bitter after taste. But then chess is fiercely competitive so not many would be willing to be gracious


2

There are plenty openings you could use in blitz, but, i think the slow solid and positional openings need more thinking, thus you could lose. I would suggest playing like Mikhail Tal, make sacrifices without calculating the move too much, and try to complicate the position for your opponent. I have used this in many of my games,i complicate the position, ...


2

What do you call blitz? When I played it was zero seconds per move. Now it seems to be variable like SD1 to SD5. At your rating it really does not matter what you do. For sure you will not ever improve if you play blitz. It is more likely to reduce your actual rating a LOT. What you need to do is improve your skills. Then practice at playing at exactly ten ...


1

I can understand your situation. Because I am also a classical player, rated 2109 on lichess; but performing poorly on the blitz (1712) and bullet (1741). Moreover, there are more than 30 games, where I lost on time though the positions were in my favour. So, I think, I can give you some tips to improve your ratings by at least +300 points. Smooth ...


1

They are time controls for chess used in relatively quick short games. The actual time amount depends on how is defining them. Blitz used to be zero seconds per move before digital clocks evolved. Rapid used to mean exactly ten seconds a move before clocks came into more widespread use and then it was 5 minutes (or ten minutes) per person for the entire game....


1

I used to be pretty high up on chess.com bullet (1 min), what seemed to help me the most was: Tactics, ChessTempo is a fantastic site to use but there are many. Counter-intuitively, I would recommend not focusing on being fast, just go for correct solutions however long it takes you to be sure. Massively improves vision and pattern recognition. Go back over ...


1

No. They are used because too few people have faster ratings in many tournaments. They are generally as accurate for pairing as other rating would be although some players do play better at fast speeds so it would not be as good as truly VALID speed ratings for ALL players would be. They might actually be better as the speed rating bracket covers way ...


1

Classical ratings aren't designed to predict blitz play in any way. Yes, they might be predictive but you are backwards inferring by association rather than using any actual proof. I would prefer actual numbers that mean something over guesses regardless of how accurate the guesses might be.


1

No. There is data. But it has not even been aggregated. Nobody is known to have done meaningful statistics on that data. Armageddon is somewhat arbitrary as it tries to balance the effect of time versus the probability that black could draw or win so as to have a definitive play off winner instead of a long long string of drawn games. But it is still ...


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