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58

From the FIDE Laws of Chess: 50-move rule: 9.3 The game is drawn, upon a correct claim by a player having the move, if: (...) the last 50 moves by each player have been completed without the movement of any pawn and without any capture. 75-move rule: 9.6 If one or both of the following occur(s) then the game is drawn: (...) any series of at ...


17

There are dozens of problems that illustrate a potential winning moves that instead leads to a draw because of the 50 move rule. One example is the following mate in four published by Léon Loewenton in 1956 : [fen "5KBN/p2ppp1r/1p4pp/b7/RP6/1PP4P/1RpPPPkP/n1B1Q1N1 w - - 0 1"] 1. Nf3 Rg7! 2. Kxg7! (2. Qg1+?? draws) There is an apparent mate in three moves:...


15

At one time, it was believed that all winnable endgames could be won within fifty moves. However, in the early twentieth century, some exceptions were found, including A. A. Troitsky's (1866-1942) analysis of the two knights endgame as well as the endgame of a rook and bishop versus a rook. The rules of chess were revised several times to admit ...


14

Your opponent has 50 moves, but every time a pawn is moved the count is reset. So, he could have hundreds of moves if he has a few pawns on the board. If he has no pawns, then 50. The count is also reset if any piece or pawn is captured.


13

The rules for this and how it works are spelled out in articles 9.3, 9.4 and 9.5 of the FIDE Laws of Chess. They don't mention whether or not you are allowed to check your scoresheet to do this because you are always allowed to check your scoresheet. You would be very foolish to not check your scoresheet first because there are penalties for an incorrect ...


13

Checkmate overrides the 50 move rule. Fide Handbook Article 9.3: The game is drawn, upon a correct claim by a player having the move, if: a. he writes his move, which cannot be changed, on his scoresheet and declares to the arbiter his intention to make this move which will result in the last 50 moves by each player having been made without the ...


11

Yes, many times. Ivanchuk- Kamsky 2009 is one example, but there are hundreds if not thousands of others. Ushenina - Girya 2013 made some news recently because Ushenina couldn't mate with knight and bishop in time.


10

The FIDE Laws of Chess provide some guidance. Rule 6.2.1 says you must move the piece before hitting the clock: During the game each player, having made his move on the chessboard, shall stop his own clock and start his opponent’s clock (that is to say, he shall press his clock). This “completes” the move. According to rule 8.1.2, you must move the ...


10

Yes, there are quite a few endgames that require more than 50 moves with best play from the defender. Wikipedia has a list of material imbalances where it could take more than 50 moves depending on the specific position. Here are a few examples: Rook and bishop vs lone rook (often a draw though) Two bishops vs a lone knight Two knights vs a lone pawn (...


8

The Laws of Chess say: 9.3 The game is drawn, upon a correct claim by the player having the move, if a) he writes his move on his scoresheet and declares to the arbiter his intention to make this move, which shall result in the last 50 moves having been made by each player without the movement of any pawn and without any capture, or ...


7

Hi thanks for the question! Yes this is what FIDE are saying. If you are about to play the 50.0th move of the sequence, or to cause a position to occur for the third time, then you need to claim before you move. I think this is because after you have moved the piece, your opponent is allowed to respond, without waiting for you to punch the clock. If you ...


7

She can claim a draw. Article 9.3 of the FIDE Laws of Chess, 2018, emphasis mine: 9.3 The game is drawn, upon a correct claim by a player having the move, if: 9.3.1 he writes his move, which cannot be changed, on his scoresheet and declares to the arbiter his intention to make this move which will result in thelast 50 moves by eachplayer having been ...


6

If you mean "hardest" == "longest": There are 7-man table bases available and it is said that the longest pawnless ending takes 545 moves. It is KQN vs. KRBN. Resources: http://tb7.chessok.com/articles/Top8DTM_eng And in case you are too lazy to go through the moves by yourself :-) https://www.youtube.com/watch?v=wxIaMcO2amE I think that is what is ...


5

Fide Laws of Chess 5.2 e. The game may be drawn if each player has made at least the last 50 moves without the movement of any pawn and without any capture (see Article 9.3). 9.3 The game is drawn, upon a correct claim by a player having the move, if: [...] b. the last 50 moves by each player have been completed without the movement of any pawn ...


5

The two irreversible moves can be proved irreversible (it is impossible to replicate that board state later in the game) like so: Assumptions: - Pawns can't move backward. - Every pawn move moves it forward. - Pieces can't be added to the board. - There is no way to create a pawn (unlike queens, bishops, knights, and rooks which can be created via pawn ...


4

I grew up in Spain and we used a 20 "move rule" instead of 18. We played exactly as you said, if a player is left with a single king, the other has to mate in 20 moves or less to win the game. However, this "rule" only applied in friendly matches and was never enforced in tournaments. Our coach made us play like this for several reasons: It promotes ...


4

Do you mean "what is the minimum necessary number of moves?", or "what is the maximum allowable?" Tony has already answered the second question - it could legally be thousands of moves depending on the position. As long as the same position is not reached more than twice and there is no 50 move stretch without a pawn move or capture, the game can go on ...


4

Yes you're absolutely allowed to look at the score-sheet. What you're not allowed to do is make special symbols/notes on the scoresheet to remind you of things. But that's non-applicable here.


4

I would let the checkmate stand but the true answer is that it does not matter. The player has the right to offer a draw at any time and the claim according to article 9.3 is also a draw offer. You are concerned with a peculiar situation where player A wants a draw and does not want to win, for whatever reason, while player B does not want to draw (even at ...


4

Hi Arnaud thanks for your question. The problems themselves can all be found in pdb.dieschwalbe.de. Type K='50' AND A='Plaksin' AND S='Problem' AND YEAR='1979'. All 50 are there numbered, with solutions. If you are typing from a phone make sure that you select the correct single-quote character: the vertical one. The query reveals that they were published ...


3

Mate ends the game immediately, but the mating move must be made, not just written down. If the player only writes the move down and claims a draw in the correct way, it's a draw (but I doubt it'll ever happen in practice).


3

I don't know the reason, but I can make a guess. In standard algebraic notation, it's fairly easy to look at a scoresheet and see whether a capture has been made or a pawn moved. Captures have an "x" in them, and pawn moves don't have a piece listed. But if loss of castling rights also triggered the 50 move rule, you'd have to look at the rest of the game (...


3

Whoever gave the reason they did for removing your edit was being kind. Your supposed rationale for the rule is not correct. The 50 move rule and the 3 fold repetition rule are there to cut short games which are going nowhere. If there are captures or pawn moves then the nature of the position is changing and there is the possibility of one side or the ...


3

The only 'formal proof' you need is a reference to the rule book of the appropriate governing body. In the US, this could be the USCF. For international events, it would be FIDE.


3

It appears that 1.4.2 and 5.1.1 on that page would take precedence. 1.4.2 The opponent whose king has been checkmated has lost the game. 5.1.1 The game is won by the player who has checkmated his opponent’s king. This immediately ends the game, provided that the move producing the checkmate position was in accordance with Article 3 and Articles ...


2

According to wikipedia http://en.wikipedia.org/wiki/Pawnless_chess_endgame, section "Endgames requiring more than 100 moves to win", the longest is R+N vs N+N = 243 moves with 78% of winning chances. R+B vs N+N = 223 moves with 96% of winning chances. R+N vs B+N = 190 moves with 72% winning chances. and the list goes on... Another way is looking at the ...


2

I had one of like it too but it consisted of 20 moves. The most similar thing officially is the 50 moves rule, where if a pawn hasn't moved and nothing has been captured for the last 50 moves, it's a draw. I think this is the source of many of those house rules in an easier version.


2

Capturing and move pawns are not reversible, in the sense that the position occurring before the capture or the pawn move cannot any longer occur in that game. To make an example, after 1 e4 d5 2 e:d5 there's no way back: white will never have a pawn in e2 again so Black's with the d7 pawn. Also, Black will never have 8 pawns again. Castling in not ...


2

Welcome to stackexchange.com, dveim. There's a great answer already, but I think there's a couple of interesting points that I can add. First, in the composition world, there's a convention which states whether the 50 move rule applies by default only to retro-problems. See Chess Problem Codex Article 17. So all these very long "cursed wins" found in the ...


1

Of course it is very hard to remember how many moves have passed. Is white allowed to look at the scoresheet and count the number of moves during the game? In a serious tournament game, you would stop the clocks and ask the arbiter to come and check your scoresheets. I remember there was a recent incident between Russian GM Alexandra Kosteniuk against ...


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