Computer training is invaluable, as long as you set the level of the engine to something fair. You don't want every encounter to be one-sided, or you'll get discouraged, and it's not representative of OTB play.
Computers don't play like humans, but I've learned a lot of ideas by annotating master games using a good engine. Some of these are ideas I can't find in any games played by humans, so they're valuable surprise weapons my opponents will never have seen.
Annotating along with an engine (I go first, then check to see what I overlooked) will also teach you how to spot trouble before it develops, and how to balance offense and defence.
Engines can be set to be very aggressive (you can generally alter the level of by aggressiveness by adjusting engine parameters), but sometimes that's a good model to follow to get you out of the rut of being too defensive and/or too cautious, if that's one of your playing faults.
I don't recommend annotating with the engine at full strength; it will spot variations where the killer blow comes on move 15, and no one's likely to see that in a real game unless it's a forcing variation or an endgame, and they're a GM. So, although you'll find lots of interesting lines, you won't be able to emulate it in real play. Stick to learning what you can actually use.