I know about Chess960, and you can play that online at lichess.org. Furthermore, I like playing Go as well. But are there any good variants and other ways to train that you use, and you know to work well?
-
Do chess puzzles count?– EPNMay 2, 2012 at 11:37
-
1How about three dimensional chess (like the one shown in The Big Bang Theory)?– user127May 4, 2012 at 14:31
-
Does blinfold chess (or semi-blindfold chess) count ?– EvargaloOct 1, 2020 at 12:02
-
For lists of chess variants, see chessvariants.com and chess remix app. Oh, there's a stackexchange qn on chess variants resources.– Cyriac AntonyJul 1 at 7:31
4 Answers
Wikipedia has a pretty complete listing of chess variants broken down by:
- Chess with different starting positions
- Chess with different forces
- Chess with different boards
- Chess with unusual rules
- Chess with incomplete information or elements of chance
- Multimove variants
- Multiplayer variants
- Single player variants
- Chess with unusual (fairy) pieces
- Chess hybrids
- Games inspired by chess
-
1
-
1you list chess variants, but you don't quite answer which/how are useful for standard chess?– BCLCJan 19, 2021 at 0:46
Playing other variants should only have a marginal effect on improvement, and sometimes it's bad(makes you think in ways optimal for the variant, but not for chess). Since others have not mentioned it, playing blindfold chess may help with visualizations, but probably can only be played after a certain level of competency in chess, but I suppose blindfold chess is generously defined as a chess variant. Of course the best way to improve at chess is to play/study chess.
-
'marginal' --> including 960? or do you exclude 960 with your word 'other' (in 'playing other variants'), i.e. 960 is pretty much the only variant that can be more than marginally helpful?– BCLCJan 19, 2021 at 0:47
In addition to the two nice answers already provided, I would like to mention the variant King of the hill, whose difference with normal checked is the following: in addition to checkmate, a legal move that moves one's own king to one of the center squares (d4, d5, e4, e5) wins.
This helps a lot for the control of squares. Indeed, one cannot neglect any center square. If one of the center squares is too weak, then soon or later the opponent will take profit of it.