Here's another example each of a rook promotion and a bishop promotion from actual play. Neither specific promotion was quite absolutely necessary (you'll see what I mean), but neither one was at all a superfluous underpromotion either.
In the game Sajtar-Benko (Budapest 1954), the following position was reached after 85...Kh6
:
[FEN "8/5KP1/7k/8/6P1/8/8/8 w - - 0 1"]
[Result "1-0"]
1.g8=R! (1.g8=Q??=) (1.g8=B?? Kg5=) (1.g8=N+ Kg5 2.Nf6 $18) (1.g5+ Kxg5 2.g8=Q+ $18) Kh7 2.Rg6 Kh8 3.Rh6#
Here promotion to a queen is stalemate, while promotion to a bishop allows Black to capture the remaining pawn with a draw by insufficient material. So the only promotions that win here are 86.g8=N+
(which is a long, drawn out win after 86...Kg5 87.Nf6
) and 86.g8=R!
. Unfortunately, neither underpromotion is strictly necessary, as White could instead win more prosaically by just releasing the stalemate trap with, say, 86.g5+
followed by promotion to queen. But still, the rook promotion is the move Sajtar played, and it's also the best, yielding mate in three.
The next position is from the game Tomic-Winzbeck (Dortmund Open 1993):
[FEN "2rRb2k/2P4p/6pP/p2B1pP1/Pp2pP2/1P2K3/8/8 b - - 0 1"]
[StartFlipped "0"]
[Result "1-0"]
1...Rxd8 2.cxd8=B! (2.cxd8=Q?? $10) (2.cxd8=R?? $10) (2.cxd8=N $18) 2...Bf7 3.Bf6+ (3.Bxf7?? $10) 3...Kg8 4.Bxf7+ Kxf7 5.Bd8 $18
Black played 43...Rxd8
, to which White responded 44.cxd8=B!
, since promotion to either queen or rook would yield stalemate. Not unlike before, while promotion to anything stronger would give up a draw, it's also the case that the bishop promotion wasn't the only option: a knight promotion would win easily enough here too. Still, the bishop promotion was actually played, and is the most natural, immediately threatening 45.Bf6#
. Black resigned after the promotion, but could have set up one more not-so-subtle trap by playing 44...Bf7
, when 45.Bxf7??
would again be stalemate. White would instead need to play something like 45.Bf6+ Kg8 46.Bxf7+ Kxf7 47.Bd8
and win easily with the extra bishop.
This is a bit off-topic, but since we're talking bishop promotions, I can't resist mentioning another example from "actual play," this one the rather silly online blitz game Rybka-Nakamura (ICC 2008). The six bishop promotions in this game are of course entirely unnecessary, but the game itself is a good illustration of how an engine can go horribly wrong in a completely closed position in which it insists on trying to win with an entirely illusory material advantage that it has. The final position after 271...Bbc6#
:
[FEN "K7/2bb4/1bbb4/3k4/8/8/8/8 w - - 0 1"]