1

In a 5-minute match a player makes an illegal move leaving his king in a check position. This usually gives the victory to the opponent, if he sees it and captures the king. Otherwise, if the opponent doesn't claim the illegal move within 2 moves, the game just continues as if nothing happened.

But what happens, if the opponent runs out of time just before he captures the king? Is it a time win, since the opponent didn't claim the illegal move within his time limit? Or does the illegal move automatically lose, once it is noticed?

If the illegal move automatically loses, that raises the following theoretical question: What if nobody immediately sees the illegal move, and the game is considered to be lost on time. But after a while the opponent notices the illegal move and claims it. Is there a time limit to that, and how is it enforced after the clocks have stopped ticking?

And lastly, would the decision be any different, if the match was longer/shorter?

  • 1
    The rules for USCF are the game is over when an illegal move is made. Stop the clock immediately after the illegal move is made. Once your time expires you lose. – ZL1Corvette Oct 9 '14 at 12:14
  • 3
    What rules are you playing with? In some places, capturing a king is considered another illegal move, which loses (even if another illegal move was obviously played right before that). – JiK Oct 9 '14 at 12:15
1

When an illegal move is completed once the opponent’s clock has been started. The opponent is entitled to claim a win before he has made his own move. However, if the opponent cannot checkmate the player’s king by any possible series of legal moves, then the claimant is entitled to claim a draw before he has made his own move. Once the opponent has made his own move, an illegal move cannot be corrected unless mutually agreed without intervention of an arbiter.

As far as the time/check priorities go... As far as I'm aware(and in any tournament I have played in thus far) any player that is first to claim for a win will win the game, UNLESS both flags have fallen in which case it becomes a draw. It is part of the game(especially in blitz) for a player to be aware of the clock and there is no default loss when a player's time hits 0 unlike online chess where this is done automatically.

EDIT:

Since someone wanted a conclusive pointer to a rule that enforces this... which took a while it is found in the fide rulebook which can be found at http://www.fide.com/component/handbook/?id=124&view=article There is also a short section regarding blitz(which is less than 15 minutes) which seems to handle the same format.

Fide rules regarding rapidplay

enter image description here

  • Which rules are you using? USCF, FIDE or something else? Please cite the exact rules that back up this answer, because the answer really does depend on what ruleset is being used. USCF and FIDE rules are notable for differing in their handling of illegal moves in blitz games. (I don't have time to write an answer myself at the moment so I'm afraid I'm just leaving this comment.) – David Richerby Dec 12 '14 at 10:50
  • 1
    @DavidRicherby Every tournament I have ever attended handles FIDE rules. – bucketman Dec 12 '14 at 12:26
0

I think the illegal move has to be noticed by the opponent who should then immediately stop the clock and call the arbiter to claim and get the victory. Yet if the opponent fails to notice the illegal move and runs out of time, then this player thereby loses on time.

  • 1
    Which rules are you using? USCF, FIDE or something else? Please cite the exact rules that back up this answer, which is currently phrased as a personal opinion. – David Richerby Dec 12 '14 at 8:43
  • @DavidRicherby Please provide more useful information instead of just asking to improve content. – Rauan Sagit Dec 12 '14 at 15:58

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.