Let us say that two players are playing each other. The are supposed to be in the same level (You can take that as an equal longtime ELO). They might be playing blitz, or rapid. But suddently, one of them blunders a pawn. Too bad. But the guy with one less pawn has more time. Is he compensated?
So to clear this out:
Is there a formula, supposing that the pieces have the following values:
- Pawn - 1
- Knight/Bishop - 3
- Rook - 5
- Queen - 9
And that there is a time difference between both players.
Regarding all factors, so remaining time for both players, increment, is there a formula that calculates what a piece is worth in time?
Increment will be a very important factor to consider. Because increment can save you if you have a very small amount of time.
Also the results cannot be precise to the maximum. We will suppose that the position would be equal if the lost piece was suddenly there. So 0.00.
Please ask me in the comments if you need any extra details.
In the comments it was noted to me that a passed pawn position could be fatal. So I am adding this condition:
The position will be valued by an computer program as 1.00 if a pawn is lost, 3.00 if a knight/bishop is lost, etc. This is to limit the search to games where the win is still unclear.