This question is impossible to answer definitely, except by someone who has made a detailed study of chess engines, and if and how they make static analysis available to end users, and for what purposes that happens. It does not seem to be a subject of general interest, so you probably will have to do your own research in order to cover 'any chess engine', as stated in your question.
Any static analysis presented by a chess engine is likely to be specific to
that engine or that family of engines. It is unlikely to be intended for
a typical end user; it probably has some use for debug
or troubleshooting purposes. The info from from stockfish is remarkably
extensive -- it may be that it has other uses.
The best answer is to suggest that you ask each engine manufacturer separately. In some
cases, the information may already be present in engine documentation;
in other cases you may have to ask the developer directly. But you
are most likely to get different replies from each of them.
If you would ask about a specific chess engine, it may be that someone
here already knows.
That from Stockfish may possibly be useful to trace how the individual
attributes change during the course of a game, but I can't see any
immediate practical use for that. (Added: Except perhaps regression testing during development.) Perhaps the Stockfish people can.