When playing the game of go online, a common time control setting is for players to have X (e.g., 10, 20, or 30) seconds per move, with the clock simply resetting after each move.
(There are variations to this byo-yomi theme, such as first having Y minutes of main time, and only entering the per move time controls once that main time has run out. Another common thing is to have a set of (Z) per move timers. For example "10 (5)" would indicate that you only lose on time after failing 5 times to play a move within 10 seconds.)
Advantages to this system are:
- Easy to mentally keep track of how much time can be spent thinking on a move.
- Games are less likely to be "ruined" by either of both players entering a "time crunch".
- Reduces the annoyance of players letting their clock run out.
There are perhaps drawbacks too though that didn't occur to me yet. So with that in mind...
What are the reasons that per move time controls are seen as relatively unattractive for the game of chess?
BTW, I've of course noticed the relative popularity of Fischer style time increments in Chess, but personally I find these much harder to keep track of. Often I find myself racking up way more time on the clock than intended, turning what was intended as a fast game into a rather slow affair. Or with an increment of 3s or less the reverse is true. The resulting volatility makes me lose on time way more often than I'd care to admit.