Good job on the first tactic: indeed e5
is not really hanging in that line due to Na4.
As for the d4
pawn, although even in the line you suggest (with the exchange of queens) white stands a tad better, the d4
pawn is in fact tactically defended! Considering that you do not mention any computer evaluations and have tried to tackle the problem on your own (which is excellent!), I reckon you're more interested in not just seeing the solution but to also see how to get there, so let's walk through it together.
To recognise the combination, take note of black's weakpoints around the king:
- king stuck in the center,
- the dark the square holes around black's king,
- the bishop taking away the
e7-d8
squares, and the potential of a smothered type of mate were the knight to land on c7
,
- the open
d
-file (thanks to Qxd4
) and the fact that the d7
knight is only defended once by the king (therefore vulnerable to direct tactics).
With these in mind, now try to find forcing moves (captures, checks, threats of mate or gain of material, etc.) that exploit these weaknesses and see if you can make them work concretely.
The first move that comes to mind, challenging all the aforementioned weaknesses at once, is Nb5,
with the double threat of attacking the queen and mating on c7.
Rather interestingly, Nb5
works out beautifully: if black doesn't capture on b5
, then they lose on the spot due to dark square weaknesses. And if they do capture the knight, then they end up further opening the position (as cxb5-Bxb5
open the critical a4-e8
diagonal towards the king) and lose due to the compromised king position and lack of defenders (in turn caused by lack of development).
Let's see how all this pans out concretely: (no time to cross check the lines with a computer, I leave that up to you!)
[title "Lines after 12...Qxd4"]
[fen "r3kb1r/pp1n1pp1/1qp1p1b1/4PnBp/2BP3P/2N3N1/PP3PP1/2RQ1RK1 b kq - 2 12"]
[startflipped "0"]
1...Qxd4 2. Nb5 cxb5 (2...Qxd1 3. Nc7#) (2...Qb6 3. Nxf5 exf5 {loses on the spot as it allows e6 opening the e-file} (3...Bxf5 4. Nd6+ Bxd6 5. Bxe6 {A real blow to black's position! Note Qxd6 at once doesn't work due to Qc5} fxe6 (5...Bxe6 6. Qxd6 {now Qxd6 works as the c5 square is guarded by the rook on c1}) 6. Qxd6 {only way to avoid mate without losing the queen is to make a run for it via f7} Kf7 7. Qxd7+ Kg8 {and white's clearly winning thanks to the domination of the bishop and queen, e.g. after Rcd1 Kh7 Qf7 wins the e6 pawn}) 4. e6 Nf6 5. exf7+ Bxf7 6. Re1+ Ne4 7. Nd6+ Bxd6 8. Qxd6 {and black has to sacrifice their queen to avoid mate}) 3. Bxb5 a6 (3...Qxd1 4. Rfxd1 f6 5. exf6 gxf6 6. Rxd7 a6 {threatening to win the rook after Ba4 b5} 7. Ne4 {Nf6 threatened with mate} Be7 8. Rxe7+ Kxe7 9. Bxf6+ Kf7 10. Rc7+ Kf8 11. Bxh8 axb5 12. a3 {and white's completely winning, being up a healthy pawn, better piece coordination, while black's king remains exposed and the 3 isolated pawn islands are useless offering no prospect of counter-play.}) 4. Qxd4 Nxd4 5. Bxd7+ Kxd7 6. Rfd1 f6 7. Rxd4+ Ke8 8. exf6 gxf6 9. Bxf6 Rh7 10. Re1 Rc7 {baiting white to take on e6 with Rxe6+ Kf7 and white's rook defending the bishop will be easily overloaded} 11. Bg5 {calmly side-stepping the double attack with Kf7} Bf7 12. Ne4 {and white's advantage is once again decisive: clear pawn up, all 4 pieces perfectly coordinated against black's king stuck in the center, meanwhile all of black pieces are bound defensively, and both the e6 and h5 pawns are extremely weak and will fall soon with slow technical play.}
What a beautiful tactical adventure! This makes for excellent practice of both tactics and calculations.
It's worth noting that in some of the lines discussed above, black is not necessarily getting checkmated or even being necessarily a piece down, instead, the position becomes heavily damaged and black ends up at least a clear pawn down, all of which is more than enough of an edge to win considering the caliber of players we are talking about.
Finally, Artemiev need not necessarily have calculated all the above lines to realise d4
is not in fact hanging. Instead and particularly for players of such strength, they either have seen it before in a game or in preparation, or based on their strong intuition they simply smell the overwhelming dangers that could arise if they went pawn hunting with their king stuck in the center.
Last but not least, calculating very forcing lines (such as the above) is in fact the easiest type of calculations due to their inherent nature of being forcing (their branch outs are limited and the remaining lines are very concrete thus requiring less positional judgement). Meaning that e.g., performing all the above calculations over the board is quite feasible for strong players, and somewhat even trivial for super GMs.