as I learnt at School of Chess, there are 7 different school with unique 'accentuation',
- Philidor, believed that maintaining the mobility of pawns was the most important strategic factor of chess
- Modenese school, emphasized rapid development of the pieces for an attack on the opposing king, aiming for checkmate or winning material in the process
- English school, allowed attacks after strategic advantages were obtained when the position was prepared – control was gained over the center and key points
- Romantic chess, characterized by brash sacrifices and open, tactical games
- Steinitz, strengthened defensive techniques and advocated strategic maneuvering to gain enough of an advantage before launching an attack
- Hypermodern school, emphasizes control of the center by attacking it with pieces especially from the periphery
- Soviet hegemony, believed that a weakness that could not be attacked was not a real weakness
So I 'separated' them then I have two condition, Center Control and Flanking.
When I played with my houdini, Top 3 as first move is always represent and replied (White view) with [
f4] which means that houdini rules implement Center Control.
And if I used Flanking method, I always seem to lost too quickly
[or maybe just because my stupidity.. ^^].
Are there real Flanking advantages against Center Control (some official game and/or proved calculation) since 'it' born after Center Control??