Is there a chess program where you can create a position and the program creates a game, expecting the best possible moves to get there, or the most common?
A problem I would see is some positions might require a terrible move to get there, or have really extensive games to get to that point.
I feel like this could create creative attacks
-Most common= most frequent move, such as how e4 is commonly responded with e5 even though stockfish rates c5 (Sicilian defense) as a higher value choice via the Aplha-Beta Pruning Algorithm.
-"Best" move= pretty much what stockfish/Komodo/ Houdini Would choose as their algorithm chooses the highest value, safe move, as their programs can go deeper than our abilities