Virtually "Delay" can be considered as a special case of "Increment". Both gain time in their own way, but "Delay" is limited to first few seconds, while "Increment" always guarantees the time gain.
e.g. 10 sec "Delay" will allow the player to gain time only if the player makes a move within their first 10 sec. Kind of enforces a quick play. After certain number of moves, it typically gets difficult to play quickly especially in a lesser time controls. This may cause unexpected blunder or weaker play eventually.
In case of "Increment" the time always gets added (unless the player has timed out). This allows the player to think their moves properly within their total time frame. Usually such moves generates a better game from both the sides.
Hence majority of the tournament opt for "Increment" over "Delay".