I was wondering if the only way to evaluate a position is by looking for next moves like a chess engine does.
Is it possible with only a static evaluation of the board to get a correct evaluation about which side has the best position?
Chess Stack Exchange is a question and answer site for serious players and enthusiasts of chess. It only takes a minute to sign up.Sign up to join this community
Evaluate without calculating.
Source: The wisest things ever said about chess by GM Soltis
So yes, we should evaluate a position before selecting candidate moves and calculating concrete variations. Considering whether the opponent's king is safe will help you decide whether you should look for a mate in N type move, which is very different to capitalising on a space advantage.
From Tune your chess tactics antenna: know when (and where!) to look for winning combinations by Emmanuel Neiman, he recommends the following steps to selecting a move.
I would argue that steps 1-3 fall into the category of evaluating a position without looking ahead.
How to Evaluate a Chess Position would cover up a Book or two . There would be some infinite Chess Advices from different GMs in respective Positions .It is also a Time factor parameter . It really matters how much time you have on Clock to determine the various elements .
Some of the Simplest way to determine is
How many Pieces are Active on respective side . You can count the number of squares occupied by your Opponent's pieces .
Who has an Attack ? I mean whose pieces are covering up on a particular side of the Board .
Is your King safe and Opponent's Bishops , Rooks are not pointing towards your King .
Do you have a Passed Pawn and Opponent's Pieces are tied up to block the parser .
let's assume you are in Middle game and you have a chance to exchange the Pieces and go to End Game directly . You have two Pawns one on either side of the flanks and your Opponent has the same material (two Pawns) and on same side of your King where it can Blockade easily .
So above are some of the factors where Position can be evaluated and you can make the Critical decision .
Is posible only with a static evaluation of the board to get a correct Score about who side Is in best position?
Not sure what you consider correct Score. You can certainly evaluate a score for the current position basically in the same way that engines do, giving points for material, piece activity... And that's what humans do first when looking at a position: they look for material imbalances, piece activity, space advantage, king safety, etc and end up with an evaluation of the position including an idea about who is better.
Based on this evaluation you would develop a general plan: do I need to improve piece activity, do I need to defend my king,...?
Only then you would think of concrete ways to implement this plan, candidate moves and calculate variations. Because of the initial analysis of the position you would already have limited the number of variations that you want to calculate.
Obviously if you calculate a score from the current and possible future positions like engines do, the score will be more reliable than if you only calculate a score from the current position.
I can think of two exceptions to all this and that is