Chess engines are built to find the best move with the assumption they are playing against a perfect player. My question is, is there an engine out there or would it be easy to create an engine that focuses more on winning quickly against weak human players.
For instance, maybe this engine notices that in a position, it capture a minor piece, but this would open up a 10 move tactic in which the opponent could win a rook. Perhaps this engine would risk capturing the piece and go for a quicker win under the assumption that the human player would not see the tactic.