If you want a quick match and need a way to put off your opponent early on, what sort of tactics can i use to mess with their head? I am specifically interested in the opening and middlegame, however answers regarding the endgame would also be appreciated.
I'm thinking about tactics such as alternating extreme attack and defense; making confusing moves to put off your opponent; playing with them and forcing them to move pieces to areas they do not want them in; disrupting their pawn chains and other defenses to make for an easier middlegame; piling up attackers on one square in particular, when in fact you are indirectly preparing for a strong attack on the opposite side (or even simply retreating and creating a stronghold around your king). I am also interested in direct body language such as making eye contact; showing a lack of emotion; and trying not to look like you are thinking hard, either to make the opponent think you are likely to make mistakes or to trick them into thinking you are completely confident with your position.
Answers may include:
- Addressing the strengths/weaknesses of a tactic, and how to perform it.
- Specific examples of any of these tactics in GM games
- Reviews on the use of such tactics and whether they are likely to work
- General rules of thumb in how to force moves or disrupt defenses
- Any tournament rules regarding mind tricks outside the game (either across the table or between games)
- Suggesting tactics not mentioned in the question above and giving reasons and uses