According to the first part of the above article, bishop goes to g5
, the other one's placement depends from the concrete linesdepends from the concrete lines, the way I see it. Rooks go to d1
and g1/h3
-the latter depending on the circumstances.
This article mentions several key gameskey games for illustrating themes and ideas in Keres attack. To see them you need to register, but with some cleverness we can bypass this:
A good thing would be to compare the moves with the current theory, and to use strong engine to analyze the critical middle-game positions in order to reveal the mistakes players made. This should give you better insight about minor piece/rook positioning.
EDIT:
There are no "typical plans" or "typical piece setup" in the Keres attack-only raw calculation and creativity.
You must be able to adapt to the every change in the position-which is logical-since these are open/semi-open games and that is the quality they require from a player.
Only closed/semi-closed systems can give you "typical plans/piece setup" which is logical when you think about it, since the closed nature of the position allows you to maneuver.
In open games things change rapidly, so to ask "typical plans" is pointless, especially in such a dynamic and sharp line like this. I would focus my attention on tactical sharpness.
The way I see it, you can use g4
to force Black into making a concession on the king side and to grab more space. Then you should use your better piece coordination and space advantage to increase your initiative. Playing through the games I see this idea for White over and over.
This is the way I would approach this problem.