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Feb 21, 2019 at 18:43 answer added Wais Kamal timeline score: 0
Feb 20, 2019 at 22:02 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jan 23, 2019 at 13:00 comment added Konstantinos It can be done by comparing different depths of analysis. For example, let's suppose we have the following depths of analysis (moves): 14, 18, 22, 26 and 32. If a move has a monotonic analysis in all these depths, for example, 14: +1.13, 18: +1.10, 22: +1.17, 26: +1.19, 32: +1.18, then it is not expected to be complicated. Neither for engines, maybe nor for humans. But, if the deviation is much larger for example: 14: +2.03, 18: -3.37, 22: +0.02, 26: -7.11, 32: +3.14, it is kind of complicated for both engines and humans.
Jan 21, 2019 at 21:56 answer added SmallChess timeline score: 3
Jan 21, 2019 at 17:01 comment added Brandon_J For starters, it's incredibly difficult to define "complicated" to a computer.
Jan 21, 2019 at 15:10 review First posts
Jan 21, 2019 at 16:50
Jan 21, 2019 at 15:06 history asked Konstantinos CC BY-SA 4.0