Timeline for Most complicated mode for chess engines
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Feb 21, 2019 at 18:43 | answer | added | Wais Kamal | timeline score: 0 | |
Feb 20, 2019 at 22:02 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Jan 23, 2019 at 13:00 | comment | added | Konstantinos | It can be done by comparing different depths of analysis. For example, let's suppose we have the following depths of analysis (moves): 14, 18, 22, 26 and 32. If a move has a monotonic analysis in all these depths, for example, 14: +1.13, 18: +1.10, 22: +1.17, 26: +1.19, 32: +1.18, then it is not expected to be complicated. Neither for engines, maybe nor for humans. But, if the deviation is much larger for example: 14: +2.03, 18: -3.37, 22: +0.02, 26: -7.11, 32: +3.14, it is kind of complicated for both engines and humans. | |
Jan 21, 2019 at 21:56 | answer | added | SmallChess | timeline score: 3 | |
Jan 21, 2019 at 17:01 | comment | added | Brandon_J | For starters, it's incredibly difficult to define "complicated" to a computer. | |
Jan 21, 2019 at 15:10 | review | First posts | |||
Jan 21, 2019 at 16:50 | |||||
Jan 21, 2019 at 15:06 | history | asked | Konstantinos | CC BY-SA 4.0 |