Your opening strategy does not make the most out of your pieces, and I am not only speaking about the one bishop you're caging in (the "bad bishop").
Your pawns are not used very cleverly, too. Consider three pawns next to each other at the same rank. They control up to 5 squares in front of them. As they are your cheapest pieces, they effectively deny those squares to the fast minor and mayor pieces of your opponent. They create forbidden territory. Next move the pawn in the middle one rank up. Now you have produced holes through which the enemy might enter the ranks closest to your king. It is a much weaker construction, even though some pawns cover each other. But you have produced weak, uncontrolled squares which the enemy can use to penetrate. It's like having a strong castle wall, but leaving the front door wide open. So even if it might look sturdier, it isn't.
The abilities of your other pieces get suppressed, too. They are not moved when you move pawns instead, although they are stronger than pawns. You can do more damage with minor and major pieces. Most of the time the goal of the opening is to develop your pieces as fast as possible. If you can attack full force while your opponent has still all his weapons in the storage area, you will win. Your heavy restriction on pawn moves means you will be the defender, because chances are your opponent is faster than you in launching an attack.
If you really like closed positions where action is somewhat delayed, pick Colle, Stonewall or something similar, but do not rely totally on pawns. As you do not make the most of the potential of your pieces, you will lose against someone who does.